Add some remote client support protocol code

This commit is contained in:
Maxime Coste 2012-10-23 22:55:44 +02:00
parent b163711963
commit b9eb939e05
3 changed files with 281 additions and 0 deletions

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@ -129,6 +129,8 @@ public:
using const_iterator = AtomList::const_iterator;
explicit DisplayLine(LineCount buffer_line) : m_buffer_line(buffer_line) {}
DisplayLine(LineCount buffer_line, AtomList atoms)
: m_buffer_line(buffer_line), m_atoms(std::move(atoms)) {}
LineCount buffer_line() const { return m_buffer_line; }
@ -138,6 +140,8 @@ public:
const_iterator begin() const { return m_atoms.begin(); }
const_iterator end() const { return m_atoms.end(); }
const AtomList& atoms() const { return m_atoms; }
// Split atom pointed by it at pos, returns an iterator to the first atom
iterator split(iterator it, BufferIterator pos);

230
src/remote.cc Normal file
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@ -0,0 +1,230 @@
#include "remote.hh"
#include "display_buffer.hh"
#include <sys/types.h>
#include <sys/socket.h>
namespace Kakoune
{
enum class RemoteUIMsg
{
PrintStatus,
MenuShow,
MenuSelect,
MenuHide,
Draw
};
class Message
{
public:
Message(int sock) : m_socket(sock) {}
~Message() { ::write(m_socket, m_stream.data(), m_stream.size()); }
void write(const char* val, size_t size)
{
m_stream.insert(m_stream.end(), val, val + size);
}
private:
std::vector<char> m_stream;
int m_socket;
};
template<typename T>
void write(Message& msg, const T& val)
{
msg.write((const char*)&val, sizeof(val));
};
void write(Message& msg, const String& str)
{
write(msg, str.length());
msg.write(str.c_str(), (int)str.length());
};
template<typename T>
void write(Message& msg, const memoryview<T>& view)
{
write<uint32_t>(msg, view.size());
for (auto& val : view)
write(msg, val);
};
template<typename T>
void write(Message& msg, const std::vector<T>& vec)
{
write(msg, memoryview<T>(vec));
}
void write(Message& msg, const DisplayAtom& atom)
{
write(msg, atom.fg_color);
write(msg, atom.bg_color);
write(msg, atom.attribute);
write(msg, atom.content.content());
}
void write(Message& msg, const DisplayLine& line)
{
write(msg, line.atoms());
}
void write(Message& msg, const DisplayBuffer& display_buffer)
{
write(msg, display_buffer.lines());
}
template<typename T>
T read(int socket)
{
char value[sizeof(T)];
auto res = ::read(socket, value, sizeof(T));
assert(res == sizeof(T));
return *(T*)(value);
};
template<>
String read<String>(int socket)
{
ByteCount length = read<ByteCount>(socket);
char buffer[2048];
assert(length < 2048);
auto res = ::read(socket, buffer, (int)length);
assert(res == (int)length);
return String(buffer, buffer+(int)length);
};
template<typename T>
std::vector<T> read_vector(int socket)
{
uint32_t size = read<uint32_t>(socket);
std::vector<T> res;
res.reserve(size);
while (size--)
res.push_back(read<T>(socket));
return res;
};
template<>
DisplayAtom read<DisplayAtom>(int socket)
{
Color fg_color = read<Color>(socket);
Color bg_color = read<Color>(socket);
Attribute attribute = read<Attribute>(socket);
DisplayAtom atom(AtomContent(read<String>(socket)));
atom.fg_color = fg_color;
atom.bg_color = bg_color;
atom.attribute = attribute;
return atom;
}
template<>
DisplayLine read<DisplayLine>(int socket)
{
return DisplayLine(0, read_vector<DisplayAtom>(socket));
}
template<>
DisplayBuffer read<DisplayBuffer>(int socket)
{
DisplayBuffer db;
db.lines() = read_vector<DisplayLine>(socket);
return db;
}
void RemoteUI::print_status(const String& status, CharCount cursor_pos)
{
Message msg(m_socket);
write(msg, RemoteUIMsg::PrintStatus);
write(msg, status);
write(msg, cursor_pos);
}
void RemoteUI::menu_show(const memoryview<String>& choices,
const DisplayCoord& anchor, MenuStyle style)
{
Message msg(m_socket);
write(msg, RemoteUIMsg::MenuShow);
write(msg, choices);
write(msg, anchor);
write(msg, style);
}
void RemoteUI::menu_select(int selected)
{
Message msg(m_socket);
write(msg, RemoteUIMsg::MenuSelect);
write(msg, selected);
}
void RemoteUI::menu_hide()
{
Message msg(m_socket);
write(msg, RemoteUIMsg::MenuHide);
}
void RemoteUI::draw(const DisplayBuffer& display_buffer,
const String& status_line)
{
Message msg(m_socket);
write(msg, RemoteUIMsg::Draw);
write(msg, display_buffer);
write(msg, status_line);
}
Key RemoteUI::get_key()
{
Key key = read<Key>(m_socket);
return key;
}
DisplayCoord RemoteUI::dimensions()
{
return m_dimensions;
}
void RemoteClient::process_next_message()
{
RemoteUIMsg msg = read<RemoteUIMsg>(m_socket);
switch (msg)
{
case RemoteUIMsg::PrintStatus:
{
auto status = read<String>(m_socket);
auto cursor_pos = read<CharCount>(m_socket);
m_ui->print_status(status, cursor_pos);
break;
}
case RemoteUIMsg::MenuShow:
{
auto choices = read_vector<String>(m_socket);
auto anchor = read<DisplayCoord>(m_socket);
auto style = read<MenuStyle>(m_socket);
m_ui->menu_show(choices, anchor, style);
break;
}
case RemoteUIMsg::MenuSelect:
m_ui->menu_select(read<int>(m_socket));
break;
case RemoteUIMsg::MenuHide:
m_ui->menu_hide();
break;
case RemoteUIMsg::Draw:
{
DisplayBuffer display_buffer = read<DisplayBuffer>(m_socket);
String status_line = read<String>(m_socket);
m_ui->draw(display_buffer, status_line);
break;
}
}
}
void RemoteClient::write_next_key()
{
Message msg(m_socket);
write(msg, m_ui->get_key());
}
}

47
src/remote.hh Normal file
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@ -0,0 +1,47 @@
#ifndef remote_hh_INCLUDED
#define remote_hh_INCLUDED
#include "user_interface.hh"
#include "display_buffer.hh"
namespace Kakoune
{
class RemoteUI : public UserInterface
{
public:
RemoteUI(int socket) : m_socket(socket) {}
void print_status(const String& status, CharCount cursor_pos) override;
void menu_show(const memoryview<String>& choices,
const DisplayCoord& anchor, MenuStyle style) override;
void menu_select(int selected) override;
void menu_hide() override;
void draw(const DisplayBuffer& display_buffer,
const String& status_line) override;
Key get_key() override;
DisplayCoord dimensions() override;
void set_dimensions(const DisplayCoord dim) { m_dimensions = dim; }
private:
int m_socket;
DisplayCoord m_dimensions;
};
class RemoteClient
{
public:
RemoteClient(int socket, UserInterface* ui) : m_ui(ui), m_socket(socket) {}
void process_next_message();
void write_next_key();
private:
int m_socket;
std::unique_ptr<UserInterface> m_ui;
};
}
#endif // remote_hh_INCLUDED