Remove Client::window() method, use a force_redraw() one
We cannot assume Client::m_window is always non-null, as when changing current buffer its temporarily null, at the point where WinCreate hook might get called. Fixes #382
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@ -166,6 +166,12 @@ void Client::redraw_ifn()
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ui.refresh();
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ui.refresh();
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}
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}
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void Client::force_redraw()
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{
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if (m_window)
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m_window->force_redraw();
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}
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void Client::reload_buffer()
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void Client::reload_buffer()
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{
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{
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auto& buffer = context().buffer();
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auto& buffer = context().buffer();
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@ -35,10 +35,10 @@ public:
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void print_status(DisplayLine status_line);
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void print_status(DisplayLine status_line);
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void force_redraw();
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void redraw_ifn();
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void redraw_ifn();
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UserInterface& ui() const { return *m_ui; }
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UserInterface& ui() const { return *m_ui; }
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Window& window() const { return *m_window; }
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void check_if_buffer_needs_reloading();
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void check_if_buffer_needs_reloading();
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@ -1536,7 +1536,7 @@ const CommandDesc face_cmd = {
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FaceRegistry::instance().register_alias(parser[0], parser[1], true);
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FaceRegistry::instance().register_alias(parser[0], parser[1], true);
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for (auto& client : ClientManager::instance())
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for (auto& client : ClientManager::instance())
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client->window().force_redraw();
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client->force_redraw();
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}
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}
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};
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};
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