Move Client responsibilities to InputHandler
InputHandler owns it's UserInterface, and is directly stored by the ClientManager.
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916a0cb52e
commit
ac7e437730
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@ -11,16 +11,6 @@
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namespace Kakoune
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{
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Client::Client(std::unique_ptr<UserInterface>&& ui,
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Window& window, String name)
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: m_user_interface(std::move(ui)),
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m_input_handler(*m_user_interface),
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m_name(std::move(name))
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{
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kak_assert(not m_name.empty());
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context().change_editor(window);
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}
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ClientManager::ClientManager() = default;
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ClientManager::~ClientManager() = default;
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@ -43,11 +33,11 @@ String ClientManager::generate_name() const
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}
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}
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Client* ClientManager::create_client(std::unique_ptr<UserInterface>&& ui,
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InputHandler* ClientManager::create_client(std::unique_ptr<UserInterface>&& ui,
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const String& init_commands)
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{
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Buffer& buffer = **BufferManager::instance().begin();
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Client* client = new Client{std::move(ui), get_unused_window_for_buffer(buffer),
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InputHandler* client = new InputHandler{std::move(ui), get_unused_window_for_buffer(buffer),
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generate_name()};
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m_clients.emplace_back(client);
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try
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@ -66,11 +56,11 @@ Client* ClientManager::create_client(std::unique_ptr<UserInterface>&& ui,
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return nullptr;
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}
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client->m_user_interface->set_input_callback([client, this]() {
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client->ui().set_input_callback([client, this]() {
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try
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{
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while (client->m_user_interface->is_key_available())
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client->m_input_handler.handle_key(client->m_user_interface->get_key());
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while (client->ui().is_key_available())
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client->handle_key(client->ui().get_key());
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client->context().window().forget_timestamp();
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}
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catch (Kakoune::runtime_error& error)
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@ -90,7 +80,7 @@ Client* ClientManager::create_client(std::unique_ptr<UserInterface>&& ui,
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return client;
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}
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void ClientManager::remove_client(Client& client)
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void ClientManager::remove_client(InputHandler& client)
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{
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for (auto it = m_clients.begin(); it != m_clients.end(); ++it)
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{
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@ -111,7 +101,7 @@ Window& ClientManager::get_unused_window_for_buffer(Buffer& buffer)
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continue;
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auto it = std::find_if(m_clients.begin(), m_clients.end(),
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[&](const std::unique_ptr<Client>& client)
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[&](const std::unique_ptr<InputHandler>& client)
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{ return &client->context().window() == w.get(); });
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if (it == m_clients.end())
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{
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@ -155,16 +145,16 @@ void ClientManager::ensure_no_client_uses_buffer(Buffer& buffer)
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m_windows.erase(end, m_windows.end());
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}
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void ClientManager::set_client_name(Client& client, String name)
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void ClientManager::set_client_name(InputHandler& client, String name)
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{
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auto it = find_if(m_clients, [&name](std::unique_ptr<Client>& client)
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auto it = find_if(m_clients, [&name](std::unique_ptr<InputHandler>& client)
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{ return client->m_name == name; });
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if (it != m_clients.end() and it->get() != &client)
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throw runtime_error("name not unique: " + name);
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client.m_name = std::move(name);
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}
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Client& ClientManager::get_client(const Context& context)
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InputHandler& ClientManager::get_client(const Context& context)
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{
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for (auto& client : m_clients)
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{
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@ -174,7 +164,7 @@ Client& ClientManager::get_client(const Context& context)
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throw runtime_error("no client for current context");
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}
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Client& ClientManager::get_client(const String& name)
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InputHandler& ClientManager::get_client(const String& name)
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{
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for (auto& client : m_clients)
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{
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@ -184,7 +174,7 @@ Client& ClientManager::get_client(const String& name)
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throw runtime_error("no client named: " + name);
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}
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static DisplayLine generate_status_line(Client& client)
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static DisplayLine generate_status_line(InputHandler& client)
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{
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auto& context = client.context();
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auto pos = context.editor().main_selection().last();
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@ -9,33 +9,13 @@ namespace Kakoune
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struct client_removed{};
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class Client
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{
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public:
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Context& context() { return m_input_handler.context(); }
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const String& name() const { return m_name; }
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private:
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friend class ClientManager;
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Client(std::unique_ptr<UserInterface>&& ui,
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Window& window, String name);
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Client(Client&&) = delete;
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Client& operator=(Client&& other) = delete;
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const std::unique_ptr<UserInterface> m_user_interface;
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InputHandler m_input_handler;
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String m_name;
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};
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class ClientManager : public Singleton<ClientManager>
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{
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public:
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ClientManager();
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~ClientManager();
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Client* create_client(std::unique_ptr<UserInterface>&& ui,
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InputHandler* create_client(std::unique_ptr<UserInterface>&& ui,
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const String& init_cmd);
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bool empty() const { return m_clients.empty(); }
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@ -46,15 +26,15 @@ public:
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void redraw_clients() const;
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Client& get_client(const Context& context);
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Client& get_client(const String& name);
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void set_client_name(Client& client, String name);
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void remove_client(Client& client);
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InputHandler& get_client(const Context& context);
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InputHandler& get_client(const String& name);
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void set_client_name(InputHandler& client, String name);
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void remove_client(InputHandler& client);
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private:
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String generate_name() const;
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std::vector<std::unique_ptr<Client>> m_clients;
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std::vector<std::unique_ptr<InputHandler>> m_clients;
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std::vector<std::unique_ptr<Window>> m_windows;
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};
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@ -537,6 +537,26 @@ void declare_option(CommandParameters params, Context& context)
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opt->set_from_string(params[2]);
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}
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class DraftUI : public UserInterface
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{
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public:
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void print_status(const DisplayLine&) override {}
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void menu_show(memoryview<String>, DisplayCoord, ColorPair, ColorPair, MenuStyle) override {}
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void menu_select(int) override {}
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void menu_hide() override {}
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void info_show(const String&, DisplayCoord, ColorPair, MenuStyle) override {}
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void info_hide() override {}
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void draw(const DisplayBuffer&, const DisplayLine&) override {}
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DisplayCoord dimensions() override { return {0,0}; }
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bool is_key_available() override { return false; }
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Key get_key() override { return 'a'; }
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void set_input_callback(InputCallback) override {}
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};
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template<typename Func>
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void context_wrap(CommandParameters params, Context& context, Func func)
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{
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@ -549,9 +569,10 @@ void context_wrap(CommandParameters params, Context& context, Func func)
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if (parser.has_option("draft"))
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{
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InputHandler input_handler(real_context.ui());
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Editor& editor = real_context.editor();
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input_handler.context().change_editor(editor);
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InputHandler input_handler(std::unique_ptr<UserInterface>(new DraftUI()), editor,
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real_context.has_input_handler() ?
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real_context.input_handler().name() : "");
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DynamicSelectionList sels{editor.buffer(), editor.selections()};
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auto restore_sels = on_scope_end([&]{ editor.select(sels); });
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func(parser, input_handler.context());
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@ -12,8 +12,8 @@ Context::Context() = default;
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Context::Context(Editor& editor)
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: m_editor(&editor) {}
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Context::Context(InputHandler& input_handler, UserInterface& ui)
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: m_input_handler(&input_handler), m_ui(&ui) {}
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Context::Context(InputHandler& input_handler, Editor& editor)
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: m_input_handler(&input_handler), m_editor(&editor) {}
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Context::~Context() = default;
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@ -54,7 +54,7 @@ UserInterface& Context::ui() const
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{
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if (not has_ui())
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throw runtime_error("no user interface in context");
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return *m_ui;
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return m_input_handler->ui();
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}
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OptionManager& Context::options() const
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@ -23,7 +23,7 @@ struct Context
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{
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Context();
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explicit Context(Editor& editor);
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Context(InputHandler& input_handler, UserInterface& ui);
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Context(InputHandler& input_handler, Editor& editor);
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~Context();
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Context(const Context&) = delete;
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@ -42,7 +42,7 @@ struct Context
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bool has_input_handler() const { return (bool)m_input_handler; }
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UserInterface& ui() const;
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bool has_ui() const { return (bool)m_ui; }
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bool has_ui() const { return (bool)m_input_handler; }
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void change_editor(Editor& editor);
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@ -60,7 +60,6 @@ struct Context
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private:
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safe_ptr<Editor> m_editor;
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safe_ptr<InputHandler> m_input_handler;
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safe_ptr<UserInterface> m_ui;
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int m_numeric_param = 0;
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@ -914,8 +914,8 @@ InputMode& InputMode::reset_normal_mode()
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}
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InputHandler::InputHandler(UserInterface& ui)
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: m_context(*this, ui), m_mode(new InputModes::Normal(*this))
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InputHandler::InputHandler(std::unique_ptr<UserInterface>&& ui, Editor& editor, String name)
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: m_ui(std::move(ui)), m_context(*this, editor), m_mode(new InputModes::Normal(*this)), m_name(name)
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{
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}
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@ -37,7 +37,7 @@ enum class InsertMode : unsigned;
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class InputHandler : public SafeCountable
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{
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public:
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InputHandler(UserInterface& ui);
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InputHandler(std::unique_ptr<UserInterface>&& ui, Editor& editor, String name);
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~InputHandler();
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// switch to insert mode
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void stop_recording();
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Context& context() { return m_context; }
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const String& name() const { return m_name; }
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UserInterface& ui() const { return *m_ui; }
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private:
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Context m_context;
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friend class InputMode;
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friend class ClientManager;
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std::unique_ptr<UserInterface> m_ui;
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std::unique_ptr<InputMode> m_mode;
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std::vector<std::unique_ptr<InputMode>> m_mode_trash;
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String m_name;
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using Insertion = std::pair<InsertMode, std::vector<Key>>;
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Insertion m_last_insert = {InsertMode::Insert, {}};
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@ -150,7 +150,7 @@ void create_local_client(const String& init_command)
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};
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UserInterface* ui = new LocalNCursesUI{};
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static Client* client = ClientManager::instance().create_client(
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static InputHandler* client = ClientManager::instance().create_client(
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std::unique_ptr<UserInterface>{ui}, init_command);
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signal(SIGHUP, [](int) {
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if (client)
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