Allow :exec mode changes to remains when keys are finished

Pass keys one by one to the input handler so that BatchUI is not needed
We can now use :exec to pre-fill the command line without validating
the command.
This commit is contained in:
Maxime Coste 2013-09-11 18:54:30 +01:00
parent 96fc340a5c
commit 916a0cb52e
4 changed files with 18 additions and 64 deletions

View File

@ -69,7 +69,8 @@ Client* ClientManager::create_client(std::unique_ptr<UserInterface>&& ui,
client->m_user_interface->set_input_callback([client, this]() {
try
{
client->m_input_handler.handle_available_inputs();
while (client->m_user_interface->is_key_available())
client->m_input_handler.handle_key(client->m_user_interface->get_key());
client->context().window().forget_timestamp();
}
catch (Kakoune::runtime_error& error)

View File

@ -549,10 +549,12 @@ void context_wrap(CommandParameters params, Context& context, Func func)
if (parser.has_option("draft"))
{
InputHandler input_handler(real_context.ui());
Editor& editor = real_context.editor();
input_handler.context().change_editor(editor);
DynamicSelectionList sels{editor.buffer(), editor.selections()};
auto restore_sels = on_scope_end([&]{ editor.select(sels); real_context.change_editor(editor); });
func(parser, real_context);
auto restore_sels = on_scope_end([&]{ editor.select(sels); });
func(parser, input_handler.context());
}
else
func(parser, real_context);
@ -827,38 +829,6 @@ private:
char m_name;
};
class BatchUI : public UserInterface
{
public:
BatchUI(const KeyList& keys)
: m_keys(keys), m_pos(0) {}
Key get_key() override
{
kak_assert(m_pos < m_keys.size());
return m_keys[m_pos++];
}
bool is_key_available() override { return m_pos < m_keys.size(); }
void print_status(const DisplayLine&) override {}
void draw(const DisplayBuffer&, const DisplayLine&) override {}
void menu_show(memoryview<String>,
DisplayCoord, ColorPair, ColorPair, MenuStyle) override {}
void menu_select(int) override {}
void menu_hide() override {}
void info_show(const String&, DisplayCoord, ColorPair, MenuStyle) override {}
void info_hide() override {}
DisplayCoord dimensions() override { return { 0, 0 }; }
void set_input_callback(InputCallback callback) {}
private:
const KeyList& m_keys;
size_t m_pos;
};
}
void exec_keys(const KeyList& keys, Context& context)
@ -868,21 +838,10 @@ void exec_keys(const KeyList& keys, Context& context)
scoped_edition edition(context.editor());
BatchUI batch_ui(keys);
InputHandler batch_input_handler(batch_ui);
batch_input_handler.context().change_editor(context.editor());
batch_input_handler.handle_available_inputs();
auto& new_editor = batch_input_handler.context().editor();
if (&new_editor != &context.editor())
{
context.push_jump();
context.change_editor(new_editor);
}
for (auto& key : keys)
context.input_handler().handle_key(key);
}
void register_commands()
{
CommandManager& cm = CommandManager::instance();

View File

@ -978,12 +978,8 @@ bool is_valid(Key key)
return key != Key::Invalid and key.key <= 0x10FFFF;
}
void InputHandler::handle_available_inputs()
void InputHandler::handle_key(Key key)
{
m_mode_trash.clear();
while (m_context.ui().is_key_available())
{
Key key = m_context.ui().get_key();
if (is_valid(key))
{
const bool was_recording = is_recording();
@ -995,7 +991,6 @@ void InputHandler::handle_available_inputs()
m_recorded_keys += key_to_str(key);
}
m_mode_trash.clear();
}
}
void InputHandler::start_recording(char reg)

View File

@ -64,9 +64,8 @@ public:
// if callback does not change the mode itself
void on_next_key(KeyCallback callback);
// read and process all inputs available in context
// user interface
void handle_available_inputs();
// process the given key
void handle_key(Key key);
void start_recording(char reg);
bool is_recording() const;