Use menu behavior for completion of switches
We already use the menu behavior in complete_command_name(); let's do the same for switches, since we can complete all valid inputs and it can save a Tab key in some scenarios. CommandManager::complete is fairly complex. We can't expect callers to add the menu bit when appropriate, so we currently do it here.
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@ -769,7 +769,9 @@ Completions CommandManager::complete(const Context& context,
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concatenated(command.param_desc.switches
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concatenated(command.param_desc.switches
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| transform(&SwitchMap::Item::key),
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| transform(&SwitchMap::Item::key),
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ConstArrayView<String>{"-"}));
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ConstArrayView<String>{"-"}));
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return switches.empty() ? Completions{} : Completions{start+1, cursor_pos, std::move(switches)};
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return switches.empty()
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? Completions{}
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: Completions{start+1, cursor_pos, std::move(switches), Completions::Flags::Menu};
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}
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}
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if (not command.completer)
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if (not command.completer)
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return Completions{};
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return Completions{};
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