Buffers can hold arbitrary values for for other systems

This commit is contained in:
Maxime Coste 2014-01-09 21:01:29 +00:00
parent e6884f989c
commit 85387b3efe
2 changed files with 125 additions and 0 deletions

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@ -6,6 +6,7 @@
#include "option_manager.hh"
#include "keymap_manager.hh"
#include "string.hh"
#include "value.hh"
#include <vector>
#include <list>
@ -166,6 +167,8 @@ public:
KeymapManager& keymaps() { return m_keymaps; }
const KeymapManager& keymaps() const { return m_keymaps; }
ValueMap& values() const { return m_values; }
void run_hook_in_own_context(const String& hook_name, const String& param);
std::unordered_set<BufferChangeListener*>& change_listeners() const { return m_change_listeners; }
@ -224,6 +227,10 @@ private:
HookManager m_hooks;
KeymapManager m_keymaps;
// Values are just data holding by the buffer, so it is part of its
// observable state
mutable ValueMap m_values;
friend constexpr Flags operator|(Flags lhs, Flags rhs)
{
return (Flags)((int) lhs | (int) rhs);

118
src/value.hh Normal file
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@ -0,0 +1,118 @@
#ifndef value_hh_INCLUDED
#define value_hh_INCLUDED
#include <memory>
#include <unordered_map>
#include "units.hh"
namespace Kakoune
{
struct bad_value_cast {};
struct Value
{
Value() = default;
template<typename T>
Value(const T& val) : m_value{new Model<T>{val}} {}
template<typename T>
Value(T&& val) : m_value{new Model<T>{std::move(val)}} {}
Value(const Value& val)
{
if (val.m_value)
m_value.reset(val.m_value->clone());
}
Value(Value&&) = default;
Value& operator=(const Value& val)
{
if (val.m_value)
m_value.reset(val.m_value->clone());
else
m_value.reset();
return *this;
}
Value& operator=(Value&& val) = default;
explicit operator bool() const { return (bool)m_value; }
template<typename T>
bool is_a() const
{
return m_value and m_value->type() == typeid(T);
}
template<typename T>
T& as()
{
if (not is_a<T>())
throw bad_value_cast{};
return static_cast<Model<T>*>(m_value.get())->m_content;
}
template<typename T>
const T& as() const
{
return const_cast<Value*>(this)->as<T>();
}
private:
struct Concept
{
virtual ~Concept() {}
virtual const std::type_info& type() const = 0;
virtual Concept* clone() const = 0;
};
template<typename T>
struct Model : public Concept
{
Model(const T& val) : m_content(val) {}
Model(T&& val) : m_content(std::move(val)) {}
const std::type_info& type() const override { return typeid(T); }
Concept* clone() const { return new Model(m_content); }
T m_content;
};
std::unique_ptr<Concept> m_value;
};
struct ValueId : public StronglyTypedNumber<ValueId, int>
{
constexpr ValueId(int value = 0) : StronglyTypedNumber<ValueId>(value) {}
static ValueId get_free_id()
{
static ValueId next;
return next++;
}
};
using ValueMap = std::unordered_map<ValueId, Value>;
}
namespace std
{
template<>
struct hash<Kakoune::ValueId>
{
size_t operator()(Kakoune::ValueId val) const
{
return std::hash<int>()((int)val);
}
};
}
#endif // value_hh_INCLUDED