refactor Client creation
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6eef68124f
commit
74731b0d0f
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@ -1,11 +1,33 @@
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#include "client_manager.hh"
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#include "event_manager.hh"
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namespace Kakoune
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{
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void ClientManager::add_client(Client&& client)
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void ClientManager::create_client(std::unique_ptr<UserInterface>&& ui,
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Buffer& buffer, int event_fd)
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{
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m_clients.emplace_back(std::move(client));
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m_clients.emplace_back(std::move(ui), *buffer.get_or_create_window());
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InputHandler* input_handler = m_clients.back().input_handler.get();
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Context* context = m_clients.back().context.get();
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EventManager::instance().watch(event_fd, [=](int) {
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try
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{
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input_handler->handle_available_inputs(*context);
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}
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catch (Kakoune::runtime_error& error)
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{
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context->print_status(error.description());
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}
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catch (Kakoune::client_removed&)
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{
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EventManager::instance().unwatch(event_fd);
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close(event_fd);
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}
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});
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context->draw_ifn();
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}
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void ClientManager::remove_client_by_context(Context& context)
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@ -7,41 +7,43 @@
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namespace Kakoune
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{
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struct Client
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{
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std::unique_ptr<UserInterface> ui;
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std::unique_ptr<InputHandler> input_handler;
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std::unique_ptr<Context> context;
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Client(UserInterface* ui, Window& window)
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: ui(ui),
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input_handler(new InputHandler{}),
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context(new Context(*input_handler, window, *ui)) {}
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Client(Client&&) = default;
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Client& operator=(Client&& other)
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{
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// drop safe pointers first
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context.reset();
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ui = std::move(other.ui);
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input_handler = std::move(other.input_handler);
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context = std::move(other.context);
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return *this;
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}
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};
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struct client_removed{};
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class ClientManager : public Singleton<ClientManager>
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{
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public:
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void add_client(Client&& client);
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void create_client(std::unique_ptr<UserInterface>&& ui,
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Buffer& buffer, int event_fd);
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void remove_client_by_context(Context& context);
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bool empty() const { return m_clients.empty(); }
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size_t count() const { return m_clients.size(); }
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private:
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struct Client
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{
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Client(std::unique_ptr<UserInterface>&& ui, Window& window)
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: user_interface(std::move(ui)), input_handler(new InputHandler{}),
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context(new Context(*input_handler, window, *user_interface))
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{}
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Client(Client&&) = default;
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Client& operator=(Client&& other)
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{
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// drop safe pointers first
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context.reset();
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user_interface = std::move(other.user_interface);
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input_handler = std::move(other.input_handler);
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context = std::move(other.context);
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return *this;
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}
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std::unique_ptr<UserInterface> user_interface;
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std::unique_ptr<InputHandler> input_handler;
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std::unique_ptr<Context> context;
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};
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std::vector<Client> m_clients;
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};
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44
src/main.cc
44
src/main.cc
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@ -509,27 +509,8 @@ void create_local_client(const String& file)
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else
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buffer = new Buffer("*scratch*", Buffer::Type::Scratch);
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Client client{ui, *buffer->get_or_create_window()};
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InputHandler* input_handler = client.input_handler.get();
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Context* context = client.context.get();
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EventManager::instance().watch(0, [=](int) {
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try
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{
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input_handler->handle_available_inputs(*context);
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}
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catch (Kakoune::runtime_error& error)
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{
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ui->print_status(error.description(), -1);
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}
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catch (Kakoune::client_removed&)
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{
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EventManager::instance().unwatch(0);
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}
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});
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context->draw_ifn();
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ClientManager::instance().add_client(std::move(client));
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ClientManager::instance().create_client(
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std::unique_ptr<UserInterface>{ui}, *buffer, 0);
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}
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struct Server
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@ -558,25 +539,8 @@ struct Server
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auto& buffer = *BufferManager::instance().begin();
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RemoteUI* ui = new RemoteUI{sock};
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Client client{ui, *buffer->get_or_create_window()};
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InputHandler* input_handler = client.input_handler.get();
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Context* context = client.context.get();
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EventManager::instance().watch(sock, [=](int) {
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try
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{
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input_handler->handle_available_inputs(*context);
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}
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catch (Kakoune::runtime_error& error)
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{
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ui->print_status(error.description(), -1);
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}
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catch (Kakoune::client_removed&)
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{
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EventManager::instance().unwatch(sock);
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close(sock);
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}
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});
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ClientManager::instance().add_client(std::move(client));
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ClientManager::instance().create_client(
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std::unique_ptr<UserInterface>{ui}, *buffer, sock);
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};
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EventManager::instance().watch(m_listen_sock, accepter);
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}
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