Use a Server object instead of just calling setup_server
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parent
ba244a70a3
commit
6b664052b8
33
src/main.cc
33
src/main.cc
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@ -543,20 +543,22 @@ Client create_local_client(const String& file)
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std::vector<Client> clients;
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void setup_server()
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struct Server
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{
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auto filename = "/tmp/kak-" + int_to_str(getpid());
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Server()
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{
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m_filename = "/tmp/kak-" + int_to_str(getpid());
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int listen_sock = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0);
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m_listen_sock = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0);
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sockaddr_un addr;
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addr.sun_family = AF_UNIX;
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strncpy(addr.sun_path, filename.c_str(), sizeof(addr.sun_path) - 1);
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strncpy(addr.sun_path, m_filename.c_str(), sizeof(addr.sun_path) - 1);
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if (bind(listen_sock, (sockaddr*) &addr, sizeof(sockaddr_un)) == -1)
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throw runtime_error("unable to bind listen socket " + filename);
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if (bind(m_listen_sock, (sockaddr*) &addr, sizeof(sockaddr_un)) == -1)
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throw runtime_error("unable to bind listen socket " + m_filename);
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if (listen(listen_sock, 4) == -1)
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throw runtime_error("unable to listen on socket " + filename);
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if (listen(m_listen_sock, 4) == -1)
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throw runtime_error("unable to listen on socket " + m_filename);
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auto accepter = [=](int socket) {
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sockaddr_un client_addr;
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@ -582,9 +584,20 @@ void setup_server()
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});
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clients.push_back(std::move(client));
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};
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EventManager::instance().watch(listen_sock, accepter);
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EventManager::instance().watch(m_listen_sock, accepter);
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}
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~Server()
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{
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unlink(m_filename.c_str());
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close(m_listen_sock);
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}
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private:
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int m_listen_sock;
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String m_filename;
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};
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RemoteClient* connect_to(const String& pid)
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{
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auto filename = "/tmp/kak-" + pid;
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@ -660,7 +673,7 @@ int main(int argc, char* argv[])
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write_debug("pid: " + int_to_str(getpid()) + "\n");
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write_debug("utf-8 test: é á ï");
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setup_server();
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Server server;
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Client local_client;
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try
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