Remove clamping in compute_modified_range
It can result in a non ordered range list.
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@ -312,11 +312,6 @@ Vector<Selection> compute_modified_ranges(Buffer& buffer, size_t timestamp)
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std::inplace_merge(ranges.begin(), ranges.begin() + prev_size, ranges.end(), compare_selections);
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std::inplace_merge(ranges.begin(), ranges.begin() + prev_size, ranges.end(), compare_selections);
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ranges.erase(merge_overlapping(ranges.begin(), ranges.end(), dummy, overlaps), ranges.end());
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ranges.erase(merge_overlapping(ranges.begin(), ranges.end(), dummy, overlaps), ranges.end());
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}
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}
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for (auto& sel : ranges)
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{
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sel.anchor() = buffer.clamp(sel.anchor());
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sel.cursor() = buffer.clamp(sel.cursor());
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}
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auto touches = [&](const Selection& lhs, const Selection& rhs) {
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auto touches = [&](const Selection& lhs, const Selection& rhs) {
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return buffer.char_next(lhs.max()) >= rhs.min();
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return buffer.char_next(lhs.max()) >= rhs.min();
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