Add Key struct
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40
src/keys.cc
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40
src/keys.cc
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#include "keys.hh"
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#include <unordered_map>
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namespace Kakoune
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{
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static std::unordered_map<std::string, Key> keynamemap = {
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{ "ret", { Key::Modifiers::None, '\n' } }
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};
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KeyList parse_keys(const std::string& str)
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{
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KeyList result;
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for (size_t pos = 0; pos < str.length(); ++pos)
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{
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if (str[pos] == '<')
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{
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size_t end_pos = pos;
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while (end_pos < str.length() and str[end_pos] != '>')
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++end_pos;
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if (end_pos < str.length())
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{
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std::string keyname = str.substr(pos+1, end_pos - pos - 1);
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auto it = keynamemap.find(keyname);
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if (it != keynamemap.end())
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{
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result.push_back(it->second);
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pos = end_pos;
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continue;
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}
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}
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}
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result.push_back({Key::Modifiers::None, str[pos]});
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}
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return result;
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}
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}
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33
src/keys.hh
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33
src/keys.hh
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@ -0,0 +1,33 @@
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#ifndef keys_hh_INCLUDED
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#define keys_hh_INCLUDED
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#include <vector>
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#include <string>
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namespace Kakoune
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{
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struct Key
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{
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enum class Modifiers
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{
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None = 0,
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Control = 1,
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Alt = 2,
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ControlAlt = 3
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};
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Modifiers modifiers;
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char key;
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Key(Modifiers modifiers, char key)
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: modifiers(modifiers), key(key) {}
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};
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typedef std::vector<Key> KeyList;
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KeyList parse_keys(const std::string& str);
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}
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#endif // keys_hh_INCLUDED
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