move context implementation to context.cc
This commit is contained in:
parent
240e0321e8
commit
34b8604f90
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@ -1,10 +1,12 @@
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#include "client_manager.hh"
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#include "event_manager.hh"
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#include "buffer_manager.hh"
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#include "command_manager.hh"
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#include "file.hh"
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#include "color_registry.hh"
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#include "command_manager.hh"
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#include "event_manager.hh"
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#include "file.hh"
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#include "user_interface.hh"
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#include "window.hh"
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namespace Kakoune
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{
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@ -1,26 +1,28 @@
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#include "commands.hh"
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#include "command_manager.hh"
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#include "buffer_manager.hh"
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#include "option_manager.hh"
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#include "context.hh"
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#include "buffer.hh"
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#include "window.hh"
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#include "buffer_manager.hh"
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#include "client_manager.hh"
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#include "color_registry.hh"
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#include "command_manager.hh"
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#include "completion.hh"
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#include "context.hh"
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#include "debug.hh"
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#include "event_manager.hh"
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#include "file.hh"
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#include "input_handler.hh"
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#include "string.hh"
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#include "filter.hh"
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#include "highlighter.hh"
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#include "highlighters.hh"
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#include "filter.hh"
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#include "register_manager.hh"
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#include "completion.hh"
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#include "shell_manager.hh"
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#include "event_manager.hh"
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#include "color_registry.hh"
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#include "client_manager.hh"
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#include "parameters_parser.hh"
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#include "utf8_iterator.hh"
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#include "input_handler.hh"
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#include "option_manager.hh"
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#include "option_types.hh"
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#include "parameters_parser.hh"
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#include "register_manager.hh"
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#include "shell_manager.hh"
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#include "string.hh"
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#include "user_interface.hh"
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#include "utf8_iterator.hh"
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#include "window.hh"
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#include <sys/types.h>
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#include <sys/stat.h>
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152
src/context.cc
Normal file
152
src/context.cc
Normal file
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@ -0,0 +1,152 @@
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#include "context.hh"
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#include "input_handler.hh"
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#include "user_interface.hh"
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#include "window.hh"
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namespace Kakoune
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{
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Context::Context() = default;
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Context::Context(Editor& editor)
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: m_editor(&editor) {}
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Context::Context(InputHandler& input_handler, UserInterface& ui)
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: m_input_handler(&input_handler), m_ui(&ui) {}
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Context::~Context() = default;
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Buffer& Context::buffer() const
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{
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if (not has_buffer())
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throw runtime_error("no buffer in context");
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return m_editor->buffer();
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}
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Editor& Context::editor() const
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{
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if (not has_editor())
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throw runtime_error("no editor in context");
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return *m_editor.get();
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}
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Window& Context::window() const
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{
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if (not has_window())
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throw runtime_error("no window in context");
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return *dynamic_cast<Window*>(m_editor.get());
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}
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bool Context::has_window() const
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{
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return (bool)m_editor and dynamic_cast<Window*>(m_editor.get());
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}
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InputHandler& Context::input_handler() const
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{
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if (not has_input_handler())
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throw runtime_error("no input handler in context");
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return *m_input_handler;
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}
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UserInterface& Context::ui() const
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{
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if (not has_ui())
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throw runtime_error("no user interface in context");
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return *m_ui;
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}
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OptionManager& Context::options() const
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{
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if (has_window())
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return window().options();
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if (has_buffer())
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return buffer().options();
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return GlobalOptions::instance();
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}
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HookManager& Context::hooks() const
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{
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if (has_window())
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return window().hooks();
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if (has_buffer())
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return buffer().hooks();
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return GlobalHooks::instance();
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}
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void Context::print_status(const DisplayLine& status) const
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{
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if (has_ui())
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ui().print_status(status);
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}
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void Context::push_jump()
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{
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const SelectionList& jump = editor().selections();
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if (m_current_jump != m_jump_list.end())
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{
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auto begin = m_current_jump;
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if (&editor().buffer() != &begin->buffer() or
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(const SelectionList&)(*begin) != jump)
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++begin;
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m_jump_list.erase(begin, m_jump_list.end());
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}
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m_jump_list.erase(std::remove(begin(m_jump_list), end(m_jump_list), jump),
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end(m_jump_list));
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m_jump_list.push_back({editor().buffer(), jump});
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m_current_jump = m_jump_list.end();
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}
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const SelectionList& Context::jump_forward()
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{
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if (m_current_jump != m_jump_list.end() and
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m_current_jump + 1 != m_jump_list.end())
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return *++m_current_jump;
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throw runtime_error("no next jump");
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}
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const SelectionList& Context::jump_backward()
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{
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if (m_current_jump != m_jump_list.begin())
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{
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if (m_current_jump == m_jump_list.end())
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{
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push_jump();
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--m_current_jump;
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}
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return *--m_current_jump;
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}
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throw runtime_error("no previous jump");
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}
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void Context::forget_jumps_to_buffer(Buffer& buffer)
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{
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for (auto it = m_jump_list.begin(); it != m_jump_list.end();)
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{
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if (&it->buffer() == &buffer)
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{
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if (it < m_current_jump)
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--m_current_jump;
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else if (it == m_current_jump)
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m_current_jump = m_jump_list.end()-1;
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it = m_jump_list.erase(it);
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}
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else
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++it;
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}
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}
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void Context::change_editor(Editor& editor)
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{
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m_editor.reset(&editor);
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if (has_window())
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{
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if (has_ui())
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window().set_dimensions(ui().dimensions());
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window().hooks().run_hook("WinDisplay", buffer().name(), *this);
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}
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}
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}
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152
src/context.hh
152
src/context.hh
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#ifndef context_hh_INCLUDED
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#define context_hh_INCLUDED
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#include "window.hh"
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#include "user_interface.hh"
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#include "dynamic_selection_list.hh"
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namespace Kakoune
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{
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class Editor;
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class Window;
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class Buffer;
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class InputHandler;
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class UserInterface;
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class DisplayLine;
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// A Context is used to access non singleton objects for various services
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// in commands.
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// a hook execution or a macro replay.
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struct Context
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{
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Context() {}
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explicit Context(Editor& editor)
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: m_editor(&editor) {}
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Context(InputHandler& input_handler, UserInterface& ui)
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: m_input_handler(&input_handler), m_ui(&ui) {}
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Context();
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explicit Context(Editor& editor);
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Context(InputHandler& input_handler, UserInterface& ui);
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~Context();
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Context(const Context&) = delete;
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Context& operator=(const Context&) = delete;
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Buffer& buffer() const
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{
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if (not has_buffer())
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throw runtime_error("no buffer in context");
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return m_editor->buffer();
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}
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Buffer& buffer() const;
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bool has_buffer() const { return (bool)m_editor; }
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Editor& editor() const
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{
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if (not has_editor())
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throw runtime_error("no editor in context");
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return *m_editor.get();
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}
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Editor& editor() const;
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bool has_editor() const { return (bool)m_editor; }
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Window& window() const
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{
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if (not has_window())
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throw runtime_error("no window in context");
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return *dynamic_cast<Window*>(m_editor.get());
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}
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bool has_window() const { return (bool)m_editor and dynamic_cast<Window*>(m_editor.get()); }
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Window& window() const;
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bool has_window() const;
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InputHandler& input_handler() const
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{
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if (not has_input_handler())
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throw runtime_error("no input handler in context");
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return *m_input_handler;
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}
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InputHandler& input_handler() const;
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bool has_input_handler() const { return (bool)m_input_handler; }
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UserInterface& ui() const
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{
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if (not has_ui())
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throw runtime_error("no user interface in context");
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return *m_ui;
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}
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UserInterface& ui() const;
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bool has_ui() const { return (bool)m_ui; }
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void change_editor(Editor& editor)
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{
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m_editor.reset(&editor);
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if (has_window())
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{
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if (has_ui())
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window().set_dimensions(ui().dimensions());
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window().hooks().run_hook("WinDisplay", buffer().name(), *this);
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}
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}
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void change_editor(Editor& editor);
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OptionManager& options() const
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{
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if (has_window())
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return window().options();
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if (has_buffer())
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return buffer().options();
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return GlobalOptions::instance();
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}
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OptionManager& options() const;
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HookManager& hooks() const;
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HookManager& hooks() const
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{
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if (has_window())
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return window().hooks();
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if (has_buffer())
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return buffer().hooks();
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return GlobalHooks::instance();
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}
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void print_status(const DisplayLine& status) const;
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void print_status(const DisplayLine& status) const
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{
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if (has_ui())
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ui().print_status(status);
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}
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void push_jump()
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{
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const SelectionList& jump = editor().selections();
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if (m_current_jump != m_jump_list.end())
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{
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auto begin = m_current_jump;
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if (&editor().buffer() != &begin->buffer() or
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(const SelectionList&)(*begin) != jump)
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++begin;
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m_jump_list.erase(begin, m_jump_list.end());
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}
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m_jump_list.erase(std::remove(begin(m_jump_list), end(m_jump_list), jump),
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end(m_jump_list));
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m_jump_list.push_back({editor().buffer(), jump});
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m_current_jump = m_jump_list.end();
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}
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const SelectionList& jump_forward()
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{
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if (m_current_jump != m_jump_list.end() and
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m_current_jump + 1 != m_jump_list.end())
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return *++m_current_jump;
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throw runtime_error("no next jump");
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}
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const SelectionList& jump_backward()
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{
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if (m_current_jump != m_jump_list.begin())
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{
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if (m_current_jump == m_jump_list.end())
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{
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push_jump();
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--m_current_jump;
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}
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return *--m_current_jump;
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}
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throw runtime_error("no previous jump");
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}
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void forget_jumps_to_buffer(Buffer& buffer)
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{
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for (auto it = m_jump_list.begin(); it != m_jump_list.end();)
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{
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if (&it->buffer() == &buffer)
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{
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if (it < m_current_jump)
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--m_current_jump;
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else if (it == m_current_jump)
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m_current_jump = m_jump_list.end()-1;
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it = m_jump_list.erase(it);
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}
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else
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++it;
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}
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}
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void push_jump();
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const SelectionList& jump_forward();
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const SelectionList& jump_backward();
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void forget_jumps_to_buffer(Buffer& buffer);
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int& numeric_param() { return m_numeric_param; }
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private:
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safe_ptr<Editor> m_editor;
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InputHandler* m_input_handler = nullptr;
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safe_ptr<InputHandler> m_input_handler;
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safe_ptr<UserInterface> m_ui;
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int m_numeric_param = 0;
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@ -1,13 +1,14 @@
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#include "highlighters.hh"
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#include "assert.hh"
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#include "color_registry.hh"
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#include "register_manager.hh"
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#include "context.hh"
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#include "option_types.hh"
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#include "register_manager.hh"
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#include "string.hh"
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#include "utf8.hh"
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#include "utf8_iterator.hh"
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#include "option_types.hh"
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#include "window.hh"
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#include <sstream>
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#include <locale>
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@ -1,11 +1,13 @@
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#include "input_handler.hh"
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#include "color_registry.hh"
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#include "context.hh"
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#include "editor.hh"
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#include "register_manager.hh"
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#include "event_manager.hh"
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#include "register_manager.hh"
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#include "user_interface.hh"
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#include "utf8.hh"
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#include "color_registry.hh"
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#include "window.hh"
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#include <unordered_map>
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#ifndef input_handler_hh_INCLUDED
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#define input_handler_hh_INCLUDED
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#include "keys.hh"
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#include "color.hh"
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#include "completion.hh"
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#include "utils.hh"
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#include "string.hh"
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#include "context.hh"
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#include "editor.hh"
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#include "keys.hh"
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#include "string.hh"
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#include "utils.hh"
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namespace Kakoune
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{
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