kakoune/src/json_ui.hh

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#ifndef json_ui_hh_INCLUDED
#define json_ui_hh_INCLUDED
#include "user_interface.hh"
#include "event_manager.hh"
#include "coord.hh"
namespace Kakoune
{
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struct Value;
class JsonUI : public UserInterface
{
public:
JsonUI();
JsonUI(const JsonUI&) = delete;
JsonUI& operator=(const JsonUI&) = delete;
void draw(const DisplayBuffer& display_buffer,
const Face& default_face,
const Face& buffer_padding) override;
void draw_status(const DisplayLine& status_line,
const DisplayLine& mode_line,
const Face& default_face) override;
bool is_key_available() override;
Key get_key() override;
void menu_show(ConstArrayView<DisplayLine> items,
CharCoord anchor, Face fg, Face bg,
MenuStyle style) override;
void menu_select(int selected) override;
void menu_hide() override;
void info_show(StringView title, StringView content,
CharCoord anchor, Face face,
InfoStyle style) override;
void info_hide() override;
void refresh(bool force) override;
void set_input_callback(InputCallback callback) override;
void set_ui_options(const Options& options) override;
CharCoord dimensions() override;
private:
void parse_requests(EventMode mode);
void eval_json(const Value& value);
InputCallback m_input_callback;
FDWatcher m_stdin_watcher;
Vector<Key> m_pending_keys;
CharCoord m_dimensions;
String m_requests;
};
}
#endif // json_ui_hh_INCLUDED