kakoune/src/client.hh

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#ifndef client_hh_INCLUDED
#define client_hh_INCLUDED
#include "constexpr_utils.hh"
#include "display_buffer.hh"
#include "env_vars.hh"
#include "input_handler.hh"
#include "safe_ptr.hh"
#include "utils.hh"
#include "option_manager.hh"
#include "enum.hh"
namespace Kakoune
{
class Window;
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class UserInterface;
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class String;
struct Key;
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enum class InfoStyle;
enum class MenuStyle;
class Client final : public SafeCountable, public OptionManagerWatcher
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{
public:
using OnExitCallback = std::function<void (int status)>;
Client(std::unique_ptr<UserInterface>&& ui,
std::unique_ptr<Window>&& window,
SelectionList selections,
int pid, EnvVarMap env_vars,
String name,
OnExitCallback on_exit);
~Client();
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Client(Client&&) = delete;
bool is_ui_ok() const;
bool process_pending_inputs();
bool has_pending_inputs() const { return not m_pending_keys.empty(); }
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void menu_show(Vector<DisplayLine> choices, BufferCoord anchor, MenuStyle style);
void menu_select(int selected);
void menu_hide();
void info_show(DisplayLine title, DisplayLineList content, BufferCoord anchor, InfoStyle style);
void info_show(StringView title, StringView content, BufferCoord anchor, InfoStyle style);
void info_hide(bool even_modal = false);
void print_status(DisplayLine status_line);
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const DisplayLine& current_status() const { return m_status_line; }
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DisplayCoord dimensions() const;
void force_redraw();
void redraw_ifn();
void check_if_buffer_needs_reloading();
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Context& context() { return m_input_handler.context(); }
const Context& context() const { return m_input_handler.context(); }
InputHandler& input_handler() { return m_input_handler; }
const InputHandler& input_handler() const { return m_input_handler; }
void change_buffer(Buffer& buffer);
StringView get_env_var(StringView name) const;
void exit(int status) { m_on_exit(status); }
int pid() const { return m_pid; }
private:
void on_option_changed(const Option& option) override;
void on_buffer_reload_key(Key key);
void close_buffer_reload_dialog();
void reload_buffer();
DisplayLine generate_mode_line() const;
std::unique_ptr<UserInterface> m_ui;
std::unique_ptr<Window> m_window;
const int m_pid;
OnExitCallback m_on_exit;
EnvVarMap m_env_vars;
InputHandler m_input_handler;
DisplayLine m_status_line;
DisplayLine m_mode_line;
enum PendingUI : int
{
MenuShow = 1 << 0,
MenuSelect = 1 << 1,
MenuHide = 1 << 2,
InfoShow = 1 << 3,
InfoHide = 1 << 4,
StatusLine = 1 << 5,
Draw = 1 << 6,
Refresh = 1 << 7,
};
int m_ui_pending = 0;
struct Menu
{
Vector<DisplayLine> items;
BufferCoord anchor;
Optional<DisplayCoord> ui_anchor;
MenuStyle style;
int selected;
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} m_menu{};
struct Info
{
DisplayLine title;
DisplayLineList content;
BufferCoord anchor;
Optional<DisplayCoord> ui_anchor;
InfoStyle style;
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} m_info{};
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Vector<Key, MemoryDomain::Client> m_pending_keys;
bool m_buffer_reload_dialog_opened = false;
};
enum class Autoreload
{
Yes,
No,
Ask
};
constexpr auto enum_desc(Meta::Type<Autoreload>)
{
return make_array<EnumDesc<Autoreload>>({
{ Autoreload::Yes, "yes" },
{ Autoreload::No, "no" },
{ Autoreload::Ask, "ask" },
{ Autoreload::Yes, "true" },
{ Autoreload::No, "false" }
});
}
}
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#endif // client_hh_INCLUDED