kakoune/src/client_manager.hh

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#ifndef client_manager_hh_INCLUDED
#define client_manager_hh_INCLUDED
#include "context.hh"
#include "input_handler.hh"
namespace Kakoune
{
struct Client
{
std::unique_ptr<UserInterface> ui;
std::unique_ptr<InputHandler> input_handler;
std::unique_ptr<Context> context;
Client(UserInterface* ui, Window& window)
: ui(ui),
input_handler(new InputHandler{}),
context(new Context(*input_handler, window, *ui)) {}
Client(Client&&) = default;
Client& operator=(Client&& other)
{
// drop safe pointers first
context.reset();
ui = std::move(other.ui);
input_handler = std::move(other.input_handler);
context = std::move(other.context);
return *this;
}
};
struct client_removed{};
class ClientManager : public Singleton<ClientManager>
{
public:
void add_client(Client&& client);
void remove_client_by_context(Context& context);
bool empty() const { return m_clients.empty(); }
size_t count() const { return m_clients.size(); }
private:
std::vector<Client> m_clients;
};
}
#endif // client_manager_hh_INCLUDED