kakoune/src/ncurses.hh

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#ifndef ncurses_hh_INCLUDED
#define ncurses_hh_INCLUDED
#include <ncursesw/ncurses.h>
#include <ncursesw/menu.h>
#include "user_interface.hh"
#include "display_buffer.hh"
#include "event_manager.hh"
namespace Kakoune
{
class NCursesUI : public UserInterface
{
public:
NCursesUI();
~NCursesUI();
NCursesUI(const NCursesUI&) = delete;
NCursesUI& operator=(const NCursesUI&) = delete;
void draw(const DisplayBuffer& display_buffer,
const String& mode_line) override;
void print_status(const String& status, CharCount cursor_pos) override;
bool is_key_available() override;
Key get_key() override;
void menu_show(const memoryview<String>& choices,
const DisplayCoord& anchor, MenuStyle style) override;
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void menu_select(int selected) override;
void menu_hide() override;
void info_show(const String& content,
const DisplayCoord& anchor, MenuStyle style) override;
void info_hide() override;
void set_input_callback(InputCallback callback) override;
DisplayCoord dimensions() override;
private:
friend void on_term_resize(int);
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void redraw();
DisplayCoord m_dimensions;
void update_dimensions();
String m_status_line;
CharCount m_status_cursor = -1;
void draw_status();
MENU* m_menu = nullptr;
WINDOW* m_menu_win = nullptr;
std::vector<ITEM*> m_items;
std::vector<String> m_choices;
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int m_menu_fg;
int m_menu_bg;
WINDOW* m_info_win = nullptr;
FDWatcher m_stdin_watcher;
InputCallback m_input_callback;
};
}
#endif // ncurses_hh_INCLUDED