kakoune/src/ui.hh

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#ifndef ui_hh_INCLUDED
#define ui_hh_INCLUDED
#include "keys.hh"
#include "completion.hh"
namespace Kakoune
{
class Editor;
class Window;
class String;
class UI
{
public:
virtual ~UI() {}
virtual void draw_window(Window& window) = 0;
virtual void print_status(const String& status) = 0;
virtual String prompt(const String& prompt, Completer completer) = 0;
virtual Key get_key() = 0;
};
struct prompt_aborted {};
extern UI* current_ui;
void draw_editor_ifn(Editor& editor);
String prompt(const String& text, Completer completer = complete_nothing);
Key get_key();
void print_status(const String& status);
}
#endif // ui_hh_INCLUDED