80 lines
2.6 KiB
Rust
80 lines
2.6 KiB
Rust
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use tree_sitter::{Node, Range};
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pub fn named_children<'a>(node: &'a Node) -> impl Iterator<Item = Node<'a>> {
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(0..node.child_count()).map(move |i| node.child(i).unwrap())
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}
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pub fn shrink_to_range<'a>(root_node: Node<'a>, range: &Range) -> Node<'a> {
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let mut node = root_node;
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'outer: loop {
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let parent = node;
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let mut cursor = parent.walk();
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for child in parent.children(&mut cursor) {
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if child.range().start_byte <= range.start_byte
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&& range.end_byte <= child.range().end_byte
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{
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node = child;
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continue 'outer;
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}
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}
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return highest_node_of_same_range(node);
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}
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}
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pub fn nodes_in_range<'a>(root_node: Node<'a>, range: &Range) -> Vec<Node<'a>> {
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let mut nodes = Vec::new();
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let node = shrink_to_range(root_node, range);
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if node.range().start_byte >= range.start_byte && range.end_byte >= node.range().end_byte {
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nodes.push(node);
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return nodes;
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}
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let mut cursor = node.walk();
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for child in node.children(&mut cursor) {
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if child.range().start_byte <= range.start_byte && range.end_byte >= child.range().end_byte
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{
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nodes.extend(nodes_in_range(
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child,
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&Range {
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start_byte: range.start_byte,
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start_point: range.start_point,
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end_byte: child.range().end_byte,
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end_point: child.range().end_point,
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},
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));
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} else if child.range().start_byte >= range.start_byte
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&& range.end_byte <= child.range().end_byte
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{
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nodes.extend(nodes_in_range(
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child,
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&Range {
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start_byte: child.range().start_byte,
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start_point: child.range().start_point,
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end_byte: range.end_byte,
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end_point: range.end_point,
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},
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));
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} else if child.range().start_byte >= range.start_byte
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&& range.end_byte >= child.range().end_byte
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{
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nodes.push(child);
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}
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}
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nodes
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}
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fn highest_node_of_same_range<'a>(current_node: Node<'a>) -> Node<'a> {
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let start_byte = current_node.start_byte();
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let end_byte = current_node.end_byte();
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let mut node = current_node;
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while let Some(parent) = node.parent().and_then(|parent| {
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if parent.start_byte() < start_byte || end_byte < parent.end_byte() {
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None
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} else {
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Some(parent)
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}
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}) {
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node = parent
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}
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node
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}
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