home/src/client_manager.hh
Maxime Coste 299e22ca7c Do not block when waiting for next event if we have pending input
Handle next event should never block if we have already accumulated
input that we want to process. As we can accumulate new input in
lots of places (everytime we run a shell process for example, we
might end up reading input keys. That can be triggered during the
mode line generation which takes place during display of the window)

Fixes #1804
2018-01-21 12:00:40 +11:00

69 lines
1.9 KiB
C++

#ifndef client_manager_hh_INCLUDED
#define client_manager_hh_INCLUDED
#include "client.hh"
#include "completion.hh"
namespace Kakoune
{
struct WindowAndSelections
{
std::unique_ptr<Window> window;
SelectionList selections;
};
class ClientManager : public Singleton<ClientManager>
{
public:
ClientManager();
~ClientManager();
Client* create_client(std::unique_ptr<UserInterface>&& ui, int pid,
EnvVarMap env_vars, StringView init_cmds,
Optional<BufferCoord> init_coord,
Client::OnExitCallback on_exit);
bool empty() const { return m_clients.empty(); }
size_t count() const { return m_clients.size(); }
void clear();
void ensure_no_client_uses_buffer(Buffer& buffer);
WindowAndSelections get_free_window(Buffer& buffer);
void add_free_window(std::unique_ptr<Window>&& window, SelectionList selections);
void redraw_clients() const;
void process_pending_inputs() const;
bool has_pending_inputs() const;
Client* get_client_ifp(StringView name);
Client& get_client(StringView name);
bool validate_client_name(StringView name) const;
void remove_client(Client& client, bool graceful, int status);
using ClientList = Vector<std::unique_ptr<Client>, MemoryDomain::Client>;
using iterator = ClientList::const_iterator;
iterator begin() const { return m_clients.begin(); }
iterator end() const { return m_clients.end(); }
CandidateList complete_client_name(StringView name,
ByteCount cursor_pos = -1) const;
void clear_window_trash();
void clear_client_trash();
private:
String generate_name() const;
ClientList m_clients;
ClientList m_client_trash;
Vector<WindowAndSelections, MemoryDomain::Client> m_free_windows;
Vector<std::unique_ptr<Window>, MemoryDomain::Client> m_window_trash;
};
}
#endif // client_manager_hh_INCLUDED