65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#ifndef client_manager_hh_INCLUDED
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#define client_manager_hh_INCLUDED
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#include "context.hh"
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#include "input_handler.hh"
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namespace Kakoune
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{
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struct client_removed{};
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class Client
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{
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public:
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Context& context() { return m_input_handler.context(); }
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const String& name() const { return m_name; }
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private:
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friend class ClientManager;
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Client(std::unique_ptr<UserInterface>&& ui,
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Window& window, String name);
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Client(Client&&) = delete;
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Client& operator=(Client&& other) = delete;
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const std::unique_ptr<UserInterface> m_user_interface;
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InputHandler m_input_handler;
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String m_name;
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};
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class ClientManager : public Singleton<ClientManager>
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{
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public:
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ClientManager();
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~ClientManager();
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Client* create_client(std::unique_ptr<UserInterface>&& ui,
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const String& init_cmd);
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bool empty() const { return m_clients.empty(); }
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size_t count() const { return m_clients.size(); }
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Window& get_unused_window_for_buffer(Buffer& buffer);
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void ensure_no_client_uses_buffer(Buffer& buffer);
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void redraw_clients() const;
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Client& get_client(const Context& context);
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Client& get_client(const String& name);
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void set_client_name(Client& client, String name);
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private:
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void remove_client(Client& client);
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String generate_name() const;
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std::vector<std::unique_ptr<Client>> m_clients;
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std::vector<std::unique_ptr<Window>> m_windows;
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};
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}
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#endif // client_manager_hh_INCLUDED
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