70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#ifndef window_hh_INCLUDED
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#define window_hh_INCLUDED
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#include "editor.hh"
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#include "display_buffer.hh"
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#include "completion.hh"
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#include "highlighter.hh"
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#include "highlighter_group.hh"
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#include "hook_manager.hh"
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#include "option_manager.hh"
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namespace Kakoune
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{
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class HighlighterGroup;
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// A Window is an editing view onto a Buffer
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//
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// The Window class is an interactive Editor adding display functionalities
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// to the editing ones already provided by the Editor class.
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// Display can be customized through the use of highlighters handled by
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// the window's HighlighterGroup
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class Window : public Editor, public OptionManagerWatcher
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{
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public:
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~Window();
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const BufferCoord& position() const { return m_position; }
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void set_dimensions(const DisplayCoord& dimensions);
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const DisplayBuffer& display_buffer() const { return m_display_buffer; }
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void center_selection();
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void update_display_buffer();
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String status_line() const;
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HighlighterGroup& highlighters() { return m_highlighters; }
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OptionManager& option_manager() { return m_option_manager; }
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const OptionManager& option_manager() const { return m_option_manager; }
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HookManager& hook_manager() { return m_hook_manager; }
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const HookManager& hook_manager() const { return m_hook_manager; }
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private:
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friend class Buffer;
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Window(Buffer& buffer);
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Window(const Window&) = delete;
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void on_incremental_insertion_end();
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void on_option_changed(const String& name, const Option& option);
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void scroll_to_keep_cursor_visible_ifn();
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BufferCoord m_position;
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DisplayCoord m_dimensions;
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DisplayBuffer m_display_buffer;
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HighlighterGroup m_highlighters;
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HookManager m_hook_manager;
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OptionManager m_option_manager;
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};
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}
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#endif // window_hh_INCLUDED
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