178 lines
4.4 KiB
C++
178 lines
4.4 KiB
C++
#ifndef context_hh_INCLUDED
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#define context_hh_INCLUDED
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#include "selection.hh"
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#include "optional.hh"
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#include "flags.hh"
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namespace Kakoune
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{
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class Window;
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class Buffer;
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class Client;
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class Scope;
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class InputHandler;
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class UserInterface;
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class DisplayLine;
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class KeymapManager;
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class AliasRegistry;
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struct Disableable
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{
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void disable() { m_disable_count++; }
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void enable() { kak_assert(m_disable_count > 0); m_disable_count--; }
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bool is_disabled() const { return m_disable_count > 0; }
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bool is_enabled() const { return m_disable_count == 0; }
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private:
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int m_disable_count = 0;
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};
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struct ScopedDisable
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{
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ScopedDisable(Disableable& disableable, bool condition = true)
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: m_disableable(disableable), m_condition(condition)
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{
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if (m_condition)
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m_disableable.disable();
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}
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~ScopedDisable()
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{
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if (m_condition)
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m_disableable.enable();
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}
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private:
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Disableable& m_disableable;
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bool m_condition;
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};
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// A Context is used to access non singleton objects for various services
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// in commands.
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//
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// The Context object links a Client, a Window, an InputHandler and a
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// SelectionList. It may represent an interactive user window, a hook
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// execution or a macro replay context.
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class Context
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{
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public:
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enum class Flags
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{
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None = 0,
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Transient = 1,
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};
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Context();
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Context(InputHandler& input_handler, SelectionList selections,
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Flags flags, String name = "");
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~Context();
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Context(const Context&) = delete;
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Context& operator=(const Context&) = delete;
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Buffer& buffer() const;
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bool has_buffer() const { return (bool)m_selections; }
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Window& window() const;
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bool has_window() const { return (bool)m_window; }
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Client& client() const;
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bool has_client() const { return (bool)m_client; }
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InputHandler& input_handler() const;
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bool has_input_handler() const { return (bool)m_input_handler; }
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UserInterface& ui() const;
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bool has_ui() const { return has_client(); }
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SelectionList& selections();
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const SelectionList& selections() const;
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Vector<String> selections_content() const;
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void set_selections(Vector<Selection> sels);
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void change_buffer(Buffer& buffer);
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void set_client(Client& client);
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void set_window(Window& window);
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Scope& scope() const;
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OptionManager& options() const;
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HookManager& hooks() const;
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KeymapManager& keymaps() const;
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AliasRegistry& aliases() const;
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void print_status(DisplayLine status) const;
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StringView main_sel_register_value(StringView reg) const;
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void push_jump();
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const SelectionList& jump_forward();
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const SelectionList& jump_backward();
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void forget_jumps_to_buffer(Buffer& buffer);
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const String& name() const { return m_name; }
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void set_name(String name) { m_name = std::move(name); }
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bool is_editing() const { return m_edition_level!= 0; }
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void disable_undo_handling() { m_edition_level = -1; }
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Disableable& user_hooks_support() { return m_user_hooks_support; }
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const Disableable& user_hooks_support() const { return m_user_hooks_support; }
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Disableable& keymaps_support() { return m_keymaps_support; }
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const Disableable& keymaps_support() const { return m_keymaps_support; }
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Disableable& history_support() { return m_history_support; }
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const Disableable& history_support() const { return m_history_support; }
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Flags flags() const { return m_flags; }
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private:
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void begin_edition();
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void end_edition();
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int m_edition_level = 0;
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friend struct ScopedEdition;
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Flags m_flags;
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safe_ptr<InputHandler> m_input_handler;
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safe_ptr<Window> m_window;
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safe_ptr<Client> m_client;
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friend class Client;
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Optional<SelectionList> m_selections;
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String m_name;
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using JumpList = Vector<SelectionList>;
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JumpList m_jump_list;
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JumpList::iterator m_current_jump = m_jump_list.begin();
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Disableable m_user_hooks_support;
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Disableable m_keymaps_support;
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Disableable m_history_support;
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};
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template<>
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struct WithBitOps<Context::Flags> : std::true_type {};
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struct ScopedEdition
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{
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ScopedEdition(Context& context)
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: m_context(context), m_buffer(&context.buffer())
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{ m_context.begin_edition(); }
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~ScopedEdition() { m_context.end_edition(); }
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Context& context() const { return m_context; }
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private:
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Context& m_context;
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safe_ptr<Buffer> m_buffer;
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};
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}
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#endif // context_hh_INCLUDED
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