a0b35bf590
:map have a 'user' mode that is accessible through the comma key. the mapping will get executed in normal mode.
54 lines
1021 B
C++
54 lines
1021 B
C++
#ifndef keymap_manager_hh_INCLUDED
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#define keymap_manager_hh_INCLUDED
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#include "keys.hh"
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#include "utils.hh"
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#include <unordered_map>
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#include <vector>
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namespace Kakoune
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{
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enum class KeymapMode : int
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{
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None,
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Normal,
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Insert,
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Prompt,
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Menu,
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Goto,
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View,
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User,
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};
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template<typename T> class memoryview;
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class KeymapManager
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{
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public:
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KeymapManager(KeymapManager& parent) : m_parent(&parent) {}
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void map_key(Key key, KeymapMode mode, std::vector<Key> mapping);
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void unmap_key(Key key, KeymapMode mode);
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bool is_mapped(Key key, KeymapMode mode) const;
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memoryview<Key> get_mapping(Key key, KeymapMode mode) const;
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private:
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KeymapManager()
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: m_parent(nullptr) {}
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// the only one allowed to construct a root map manager
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friend class Scope;
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KeymapManager* m_parent;
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using KeyList = std::vector<Key>;
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using Keymap = std::unordered_map<std::pair<Key, KeymapMode>, KeyList>;
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Keymap m_mapping;
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};
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}
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#endif // keymap_manager_hh_INCLUDED
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