66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
#ifndef context_hh_INCLUDED
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#define context_hh_INCLUDED
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#include "window.hh"
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namespace Kakoune
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{
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class Buffer;
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struct Context
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{
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Context() {}
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Context(Editor& editor)
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: m_editor(&editor), m_buffer(&editor.buffer()) {}
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// to allow func(Context(Editor(...)))
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Context(Editor&& editor)
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: m_editor(&editor), m_buffer(&editor.buffer()) {}
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Buffer& buffer() const
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{
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if (not has_buffer())
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throw runtime_error("no buffer in context");
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return *m_buffer;
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}
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bool has_buffer() const { return m_buffer; }
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Editor& editor() const
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{
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if (not has_editor())
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throw runtime_error("no editor in context");
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return *m_editor.get();
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}
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bool has_editor() const { return m_editor; }
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Window& window() const
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{
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if (not has_window())
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throw runtime_error("no window in context");
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return *dynamic_cast<Window*>(m_editor.get());
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}
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bool has_window() const { return m_editor and dynamic_cast<Window*>(m_editor.get()); }
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OptionManager& option_manager() const
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{
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if (has_window())
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return window().option_manager();
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if (has_buffer())
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return buffer().option_manager();
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return GlobalOptionManager::instance();
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}
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int numeric_param() const { return m_numeric_param; }
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void numeric_param(int param) { m_numeric_param = param; }
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public:
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safe_ptr<Editor> m_editor;
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safe_ptr<Buffer> m_buffer;
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int m_numeric_param = 0;
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};
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}
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#endif // context_hh_INCLUDED
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