96b167859a
Editor groups all modification together in one undo group when batching. nested batches are supported.
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
#ifndef window_hh_INCLUDED
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#define window_hh_INCLUDED
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#include <functional>
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#include "editor.hh"
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#include "display_buffer.hh"
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#include "completion.hh"
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#include "highlighter.hh"
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#include "highlighter_group.hh"
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namespace Kakoune
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{
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class HighlighterGroup;
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// A Window is an editing view onto a Buffer
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//
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// The Window class is an interactive Editor adding display functionalities
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// to the editing ones already provided by the Editor class.
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// Display can be customized through the use of highlighters handled by
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// the window's HighlighterGroup
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class Window : public Editor
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{
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public:
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const BufferCoord& position() const { return m_position; }
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DisplayCoord cursor_position() const;
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BufferIterator cursor_iterator() const;
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BufferIterator iterator_at(const DisplayCoord& window_pos) const;
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DisplayCoord line_and_column_at(const BufferIterator& iterator) const;
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void set_dimensions(const DisplayCoord& dimensions);
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const DisplayBuffer& display_buffer() const { return m_display_buffer; }
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void update_display_buffer();
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const SelectionList& selections() const { return Editor::selections(); }
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std::string status_line() const;
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HighlighterGroup& highlighters() { return m_highlighters; }
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HooksManager& hooks_manager() { return m_hooks_manager; }
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private:
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friend class Buffer;
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Window(Buffer& buffer);
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Window(const Window&) = delete;
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void on_end_batch();
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void scroll_to_keep_cursor_visible_ifn();
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BufferCoord m_position;
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DisplayCoord m_dimensions;
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DisplayBuffer m_display_buffer;
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HighlighterGroup m_highlighters;
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HooksManager m_hooks_manager;
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};
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}
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#endif // window_hh_INCLUDED
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