cfd7ee049a
this avoids a lot of unnecessary (add|remove)_change_listener as creating temporary Selections do not call that anymore. Use can choose between a SelectionList which or a DynamicSelectionList depending on wethear the buffer will be modified or not during the selections lifetime.
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#ifndef selection_hh_INCLUDED
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#define selection_hh_INCLUDED
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#include "buffer.hh"
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namespace Kakoune
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{
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// An oriented, inclusive buffer range
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struct Range
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{
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public:
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Range(const BufferIterator& first, const BufferIterator& last)
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: m_first{first}, m_last{last} {}
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void merge_with(const Range& range);
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BufferIterator& first() { return m_first; }
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BufferIterator& last() { return m_last; }
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const BufferIterator& first() const { return m_first; }
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const BufferIterator& last() const { return m_last; }
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bool operator== (const Range& other) const
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{
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return m_first == other.m_first and m_last == other.m_last;
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}
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// returns min(first, last)
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BufferIterator begin() const;
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// returns max(first, last) + 1
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BufferIterator end() const;
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void check_invariant() const;
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private:
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BufferIterator m_first;
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BufferIterator m_last;
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};
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inline bool overlaps(const Range& lhs, const Range& rhs)
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{
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return (lhs.first() <= rhs.first() and lhs.last() >= rhs.first()) or
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(lhs.first() <= rhs.last() and lhs.last() >= rhs.last());
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}
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using CaptureList = std::vector<String>;
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// A selection is a Range, associated with a CaptureList
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struct Selection : public Range
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{
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Selection(const BufferIterator& first, const BufferIterator& last,
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CaptureList captures = {})
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: Range(first, last), m_captures(std::move(captures)) {}
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void avoid_eol();
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CaptureList& captures() { return m_captures; }
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const CaptureList& captures() const { return m_captures; }
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const Buffer& buffer() const { return first().buffer(); }
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private:
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CaptureList m_captures;
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};
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using SelectionList = std::vector<Selection>;
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}
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#endif // selection_hh_INCLUDED
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