home/src/event_manager.hh
Maxime Coste 299e22ca7c Do not block when waiting for next event if we have pending input
Handle next event should never block if we have already accumulated
input that we want to process. As we can accumulate new input in
lots of places (everytime we run a shell process for example, we
might end up reading input keys. That can be triggered during the
mode line generation which takes place during display of the window)

Fixes #1804
2018-01-21 12:00:40 +11:00

112 lines
2.4 KiB
C++

#ifndef event_manager_hh_INCLUDED
#define event_manager_hh_INCLUDED
#include "clock.hh"
#include "meta.hh"
#include "utils.hh"
#include "vector.hh"
#include <functional>
#include <sys/select.h>
#include <csignal>
namespace Kakoune
{
enum class EventMode
{
Normal,
Urgent,
};
enum class FdEvents
{
None = 0,
Read = 1 << 0,
Write = 1 << 1,
Except = 1 << 2,
};
constexpr bool with_bit_ops(Meta::Type<FdEvents>) { return true; }
class FDWatcher
{
public:
using Callback = std::function<void (FDWatcher& watcher, FdEvents events, EventMode mode)>;
FDWatcher(int fd, FdEvents events, Callback callback);
FDWatcher(const FDWatcher&) = delete;
FDWatcher& operator=(const FDWatcher&) = delete;
~FDWatcher();
int fd() const { return m_fd; }
FdEvents events() const { return m_events; }
FdEvents& events() { return m_events; }
void run(FdEvents events, EventMode mode);
void close_fd();
void disable() { m_fd = -1; }
private:
int m_fd;
FdEvents m_events;
Callback m_callback;
};
class Timer
{
public:
using Callback = std::function<void (Timer& timer)>;
Timer(TimePoint date, Callback callback,
EventMode mode = EventMode::Normal);
Timer(const Timer&) = delete;
Timer& operator=(const Timer&) = delete;
~Timer();
TimePoint next_date() const { return m_date; }
void set_next_date(TimePoint date) { m_date = date; }
void run(EventMode mode);
private:
TimePoint m_date;
EventMode m_mode;
Callback m_callback;
};
// The EventManager provides an interface to file descriptor
// based event handling.
//
// The program main loop should call handle_next_events()
// until it's time to quit.
class EventManager : public Singleton<EventManager>
{
public:
EventManager();
~EventManager();
void handle_next_events(EventMode mode, sigset_t* sigmask = nullptr, bool block = true);
// force the watchers associated with fd to be executed
// on next handle_next_events call.
void force_signal(int fd);
private:
friend class FDWatcher;
friend class Timer;
Vector<FDWatcher*, MemoryDomain::Events> m_fd_watchers;
Vector<Timer*, MemoryDomain::Events> m_timers;
fd_set m_forced_fd;
TimePoint m_last;
};
using SignalHandler = void(*)(int);
SignalHandler set_signal_handler(int signum, SignalHandler handler);
}
#endif // event_manager_hh_INCLUDED