178 lines
4.9 KiB
C++
178 lines
4.9 KiB
C++
#ifndef context_hh_INCLUDED
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#define context_hh_INCLUDED
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#include "window.hh"
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#include "input_handler.hh"
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#include "user_interface.hh"
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namespace Kakoune
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{
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// A Context is used to access non singleton objects for various services
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// in commands.
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//
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// The Context object links an InputHandler, an Editor (which may be a Window),
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// and a UserInterface. It may represent an interactive user window, or
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// a hook execution or a macro replay.
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struct Context
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{
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Context() {}
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explicit Context(Editor& editor)
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: m_editor(&editor) {}
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Context(InputHandler& input_handler, Editor& editor, UserInterface& ui)
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: m_input_handler(&input_handler), m_editor(&editor), m_ui(&ui) {}
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// to allow func(Context(Editor(...)))
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// make sure the context will not survive the next ';'
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explicit Context(Editor&& editor)
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: m_editor(&editor) {}
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Context(const Context&) = delete;
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Context(Context&&) = default;
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Context& operator=(const Context&) = delete;
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Buffer& buffer() const
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{
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if (not has_buffer())
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throw runtime_error("no buffer in context");
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return m_editor->buffer();
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}
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bool has_buffer() const { return (bool)m_editor; }
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Editor& editor() const
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{
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if (not has_editor())
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throw runtime_error("no editor in context");
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return *m_editor.get();
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}
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bool has_editor() const { return (bool)m_editor; }
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Window& window() const
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{
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if (not has_window())
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throw runtime_error("no window in context");
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return *dynamic_cast<Window*>(m_editor.get());
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}
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bool has_window() const { return (bool)m_editor and dynamic_cast<Window*>(m_editor.get()); }
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InputHandler& input_handler() const
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{
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if (not has_input_handler())
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throw runtime_error("no input handler in context");
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return *m_input_handler;
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}
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bool has_input_handler() const { return (bool)m_input_handler; }
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UserInterface& ui() const
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{
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if (not has_ui())
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throw runtime_error("no user interface in context");
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return *m_ui;
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}
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bool has_ui() const { return (bool)m_ui; }
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void change_editor(Editor& editor)
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{
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m_editor.reset(&editor);
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if (has_window() && has_ui())
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window().set_dimensions(ui().dimensions());
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}
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void change_ui(UserInterface& ui)
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{
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m_ui.reset(&ui);
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}
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OptionManager& option_manager() const
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{
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if (has_window())
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return window().option_manager();
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if (has_buffer())
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return buffer().option_manager();
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return GlobalOptionManager::instance();
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}
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void print_status(const String& status) const
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{
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if (has_ui())
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ui().print_status(status);
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}
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using Insertion = std::pair<InsertMode, std::vector<Key>>;
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Insertion& last_insert() { return m_last_insert; }
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void push_jump()
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{
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const SelectionAndCaptures& jump = editor().selections().back();
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if (m_current_jump != m_jump_list.end())
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{
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auto begin = m_current_jump;
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// when jump overlaps with m_current_jump, we replace m_current_jump
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// instead of pushing after it.
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if (&begin->first().buffer() != &jump.first().buffer() or
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not overlaps(*begin, jump))
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++begin;
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m_jump_list.erase(begin, m_jump_list.end());
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}
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m_jump_list.push_back(jump);
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m_current_jump = m_jump_list.end();
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}
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SelectionAndCaptures jump_forward()
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{
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if (m_current_jump != m_jump_list.end() and
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m_current_jump + 1 != m_jump_list.end())
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return *++m_current_jump;
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throw runtime_error("no next jump");
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}
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SelectionAndCaptures jump_backward()
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{
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if (m_current_jump != m_jump_list.begin())
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{
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if (m_current_jump == m_jump_list.end())
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{
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push_jump();
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--m_current_jump;
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}
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return *--m_current_jump;
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}
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throw runtime_error("no previous jump");
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}
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void forget_jumps_to_buffer(Buffer& buffer)
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{
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for (auto it = m_jump_list.begin(); it != m_jump_list.end();)
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{
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if (&it->first().buffer() == &buffer)
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{
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if (it < m_current_jump)
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--m_current_jump;
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else if (it == m_current_jump)
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m_current_jump = m_jump_list.end()-1;
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it = m_jump_list.erase(it);
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}
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else
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++it;
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}
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}
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int& numeric_param() { return m_numeric_param; }
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private:
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safe_ptr<Editor> m_editor;
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safe_ptr<InputHandler> m_input_handler;
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safe_ptr<UserInterface> m_ui;
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Insertion m_last_insert = {InsertMode::Insert, {}};
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int m_numeric_param = 0;
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SelectionAndCapturesList m_jump_list;
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SelectionAndCapturesList::iterator m_current_jump = m_jump_list.begin();
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};
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}
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#endif // context_hh_INCLUDED
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