59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#ifndef remote_hh_INCLUDED
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#define remote_hh_INCLUDED
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#include "display_buffer.hh"
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#include "event_manager.hh"
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#include "user_interface.hh"
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namespace Kakoune
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{
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struct peer_disconnected {};
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struct connection_failed : runtime_error
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{
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connection_failed(const String& filename)
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: runtime_error{"connect to " + filename + " failed"}
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{}
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};
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// A remote client handle communication between a client running on the server
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// and a user interface running on the local process.
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class RemoteClient
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{
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public:
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RemoteClient(int socket, std::unique_ptr<UserInterface>&& ui,
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const String& init_command);
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private:
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void process_next_message();
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void write_next_key();
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std::unique_ptr<UserInterface> m_ui;
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DisplayCoord m_dimensions;
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FDWatcher m_socket_watcher;
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};
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std::unique_ptr<RemoteClient> connect_to(const String& session,
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std::unique_ptr<UserInterface>&& ui,
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const String& init_command);
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void send_command(const String& session, const String& command);
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struct Server : public Singleton<Server>
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{
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Server(String session_name);
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~Server();
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const String& session() const { return m_session; }
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void close_session();
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private:
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String m_session;
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std::unique_ptr<FDWatcher> m_listener;
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};
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}
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#endif // remote_hh_INCLUDED
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