ea66465144
Fixes prompt getting erased by the wait for shell message, and having to manually trigger a redraw to see it again.
161 lines
3.7 KiB
C++
161 lines
3.7 KiB
C++
#ifndef client_hh_INCLUDED
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#define client_hh_INCLUDED
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#include "constexpr_utils.hh"
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#include "display_buffer.hh"
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#include "env_vars.hh"
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#include "input_handler.hh"
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#include "safe_ptr.hh"
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#include "utils.hh"
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#include "option_manager.hh"
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#include "enum.hh"
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namespace Kakoune
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{
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class Window;
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class UserInterface;
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class String;
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struct Key;
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enum class EventMode;
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enum class InfoStyle;
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enum class MenuStyle;
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class Client : public SafeCountable, public OptionManagerWatcher
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{
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public:
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using OnExitCallback = std::function<void (int status)>;
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Client(std::unique_ptr<UserInterface>&& ui,
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std::unique_ptr<Window>&& window,
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SelectionList selections,
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int pid, EnvVarMap env_vars,
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String name,
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OnExitCallback on_exit);
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~Client();
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Client(Client&&) = delete;
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bool process_pending_inputs();
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bool has_pending_inputs() const { return not m_pending_keys.empty(); }
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void menu_show(Vector<DisplayLine> choices, BufferCoord anchor, MenuStyle style);
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void menu_select(int selected);
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void menu_hide();
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void info_show(String title, String content, BufferCoord anchor, InfoStyle style);
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void info_hide(bool even_modal = false);
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void print_status(DisplayLine status_line);
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const DisplayLine& current_status() { return m_status_line; }
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DisplayCoord dimensions() const;
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void force_redraw();
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void redraw_ifn();
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void check_if_buffer_needs_reloading();
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Context& context() { return m_input_handler.context(); }
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const Context& context() const { return m_input_handler.context(); }
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InputHandler& input_handler() { return m_input_handler; }
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const InputHandler& input_handler() const { return m_input_handler; }
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void change_buffer(Buffer& buffer);
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StringView get_env_var(StringView name) const;
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Buffer* last_buffer() const { return m_last_buffer.get(); }
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void set_last_buffer(Buffer* last_buffer) { m_last_buffer = last_buffer; }
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void exit(int status) { m_on_exit(status); }
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int pid() const { return m_pid; }
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private:
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void on_option_changed(const Option& option) override;
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void on_buffer_reload_key(Key key);
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void close_buffer_reload_dialog();
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void reload_buffer();
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Optional<Key> get_next_key(EventMode mode);
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DisplayLine generate_mode_line() const;
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std::unique_ptr<UserInterface> m_ui;
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std::unique_ptr<Window> m_window;
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const int m_pid;
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OnExitCallback m_on_exit;
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EnvVarMap m_env_vars;
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InputHandler m_input_handler;
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DisplayLine m_status_line;
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DisplayLine m_mode_line;
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enum PendingUI : int
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{
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MenuShow = 1 << 0,
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MenuSelect = 1 << 1,
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MenuHide = 1 << 2,
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InfoShow = 1 << 3,
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InfoHide = 1 << 4,
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StatusLine = 1 << 5,
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Draw = 1 << 6,
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Refresh = 1 << 7,
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};
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int m_ui_pending = 0;
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struct Menu
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{
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Vector<DisplayLine> items;
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BufferCoord anchor;
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Optional<DisplayCoord> ui_anchor;
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MenuStyle style;
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int selected;
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} m_menu{};
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struct Info
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{
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String title;
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String content;
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BufferCoord anchor;
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Optional<DisplayCoord> ui_anchor;
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InfoStyle style;
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} m_info{};
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Vector<Key, MemoryDomain::Client> m_pending_keys;
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bool m_buffer_reload_dialog_opened = false;
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SafePtr<Buffer> m_last_buffer;
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};
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enum class Autoreload
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{
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Yes,
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No,
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Ask
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};
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constexpr auto enum_desc(Meta::Type<Autoreload>)
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{
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return make_array<EnumDesc<Autoreload>, 5>({
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{ Autoreload::Yes, "yes" },
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{ Autoreload::No, "no" },
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{ Autoreload::Ask, "ask" },
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{ Autoreload::Yes, "true" },
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{ Autoreload::No, "false" }
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});
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}
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}
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#endif // client_hh_INCLUDED
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