#ifndef user_interface_hh_INCLUDED #define user_interface_hh_INCLUDED #include "memoryview.hh" #include "keys.hh" #include "units.hh" namespace Kakoune { class String; class Window; class UserInterface { public: virtual ~UserInterface() {} virtual void print_status(const String& status, CharCount cursor_pos = -1) = 0; virtual void menu_show(const memoryview& choices) = 0; virtual void menu_select(int selected) = 0; virtual void menu_hide() = 0; virtual void draw_window(Window& window) = 0; virtual Key get_key() = 0; }; } #endif // user_interface_hh_INCLUDED