#include "file.hh" #include "buffer.hh" #include "buffer_manager.hh" #include #include #include #include #include namespace Kakoune { Buffer* create_buffer_from_file(const std::string& filename) { int fd = open(filename.c_str(), O_RDONLY); if (fd == -1) { if (errno == ENOENT) throw file_not_found(filename); throw file_access_error(filename, strerror(errno)); } std::string content; char buf[256]; while (true) { ssize_t size = read(fd, buf, 256); if (size == -1 or size == 0) break; content += std::string(buf, size); } close(fd); if (Buffer* buffer = BufferManager::instance().get_buffer(filename)) BufferManager::instance().delete_buffer(buffer); return new Buffer(filename, content); } void write_buffer_to_file(const Buffer& buffer, const std::string& filename) { int fd = open(filename.c_str(), O_CREAT | O_WRONLY, 0644); if (fd == -1) throw file_access_error(filename, strerror(errno)); const BufferString& content = buffer.content(); ssize_t count = content.length() * sizeof(BufferChar); const char* ptr = content.c_str(); while (count) { ssize_t written = write(fd, ptr, count); ptr += written; count -= written; if (written == -1) throw file_access_error(filename, strerror(errno)); } close(fd); } }