Add an exclusive attribute that overrides existing face
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16
src/face.hh
16
src/face.hh
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@ -10,12 +10,13 @@ namespace Kakoune
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enum class Attribute : int
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{
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Normal = 0,
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Underline = 1 << 1,
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Reverse = 1 << 2,
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Blink = 1 << 3,
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Bold = 1 << 4,
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Dim = 1 << 5,
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Italic = 1 << 6,
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Exclusive = 1 << 1,
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Underline = 1 << 2,
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Reverse = 1 << 3,
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Blink = 1 << 4,
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Bold = 1 << 5,
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Dim = 1 << 6,
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Italic = 1 << 7,
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};
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template<> struct WithBitOps<Attribute> : std::true_type {};
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@ -45,7 +46,8 @@ constexpr bool operator!=(const Face& lhs, const Face& rhs)
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constexpr Face merge_faces(const Face& base, const Face& face)
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{
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return { face.fg == Color::Default ? base.fg : face.fg,
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return face.attributes & Attribute::Exclusive ?
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face : Face{ face.fg == Color::Default ? base.fg : face.fg,
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face.bg == Color::Default ? base.bg : face.bg,
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face.attributes | base.attributes };
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}
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@ -24,6 +24,7 @@ static Face parse_face(StringView facedesc)
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{
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switch (*attr_it)
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{
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case 'e': res.attributes |= Attribute::Exclusive; break;
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case 'u': res.attributes |= Attribute::Underline; break;
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case 'r': res.attributes |= Attribute::Reverse; break;
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case 'b': res.attributes |= Attribute::Bold; break;
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