Allow quiting last client with unsaved buffer in daemon mode
Because the server will out-live that client's disconnection it is still ok to have modified buffers, the server will complain on `kill`. Fixes #3801
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@ -623,7 +623,7 @@ const CommandDesc force_kill_cmd = {
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template<bool force>
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void quit(const ParametersParser& parser, Context& context, const ShellContext&)
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{
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if (not force and ClientManager::instance().count() == 1)
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if (not force and ClientManager::instance().count() == 1 and not Server::instance().is_daemon())
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ensure_all_buffers_are_saved();
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const int status = parser.positional_count() > 0 ? str_to_int(parser[0]) : 0;
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@ -740,7 +740,8 @@ int run_server(StringView session, StringView server_init,
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}
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EventManager event_manager;
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Server server{session.empty() ? to_string(getpid()) : session.str()};
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Server server{session.empty() ? to_string(getpid()) : session.str(),
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(bool)(flags & ServerFlags::Daemon)};
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StringRegistry string_registry;
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GlobalScope global_scope;
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@ -832,7 +833,7 @@ int run_server(StringView session, StringView server_init,
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try
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{
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if (not (flags & ServerFlags::Daemon))
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if (not server.is_daemon())
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{
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local_client = client_manager.create_client(
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create_local_ui(ui_type), getpid(), {}, get_env_vars(), client_init, std::move(init_coord),
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@ -849,8 +850,7 @@ int run_server(StringView session, StringView server_init,
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}
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while (not terminate and
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(not client_manager.empty() or server.negotiating() or
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(flags & ServerFlags::Daemon)))
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(not client_manager.empty() or server.negotiating() or server.is_daemon()))
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{
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client_manager.redraw_clients();
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@ -849,8 +849,8 @@ private:
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MsgReader m_reader;
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};
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Server::Server(String session_name)
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: m_session{std::move(session_name)}
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Server::Server(String session_name, bool is_daemon)
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: m_session{std::move(session_name)}, m_is_daemon{is_daemon}
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{
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if (not all_of(m_session, is_identifier))
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throw runtime_error{format("invalid session name: '{}'", session_name)};
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@ -50,7 +50,7 @@ String session_path(StringView session);
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struct Server : public Singleton<Server>
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{
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Server(String session_name);
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Server(String session_name, bool daemon);
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~Server();
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const String& session() const { return m_session; }
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@ -59,11 +59,14 @@ struct Server : public Singleton<Server>
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bool negotiating() const { return not m_accepters.empty(); }
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bool is_daemon() const { return m_is_daemon; }
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private:
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class Accepter;
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void remove_accepter(Accepter* accepter);
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String m_session;
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bool m_is_daemon;
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std::unique_ptr<FDWatcher> m_listener;
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Vector<std::unique_ptr<Accepter>, MemoryDomain::Remote> m_accepters;
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};
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