home/src/display_buffer.hh

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#ifndef display_buffer_hh_INCLUDED
#define display_buffer_hh_INCLUDED
#include <string>
#include <vector>
#include "line_and_column.hh"
#include "buffer.hh"
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namespace Kakoune
{
struct DisplayCoord : LineAndColumn<DisplayCoord>
{
DisplayCoord(int line = 0, int column = 0)
: LineAndColumn(line, column) {}
template<typename T>
explicit DisplayCoord(const LineAndColumn<T>& other)
: LineAndColumn(other.line, other.column) {}
};
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typedef int Attribute;
enum Attributes
{
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Normal = 0,
Underline = 1,
Reverse = 2,
Blink = 4,
Bold = 8,
Final = 16
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};
enum class Color
{
Default,
Black,
Red,
Green,
Yellow,
Blue,
Magenta,
Cyan,
White
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};
// A DisplayAtom is a string of text with it's display style.
//
// The DisplayAtom class references the buffer string it represents
// with it's begin/end iterators and may replace it with another
// text stored in the replacement_string field.
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struct DisplayAtom
{
DisplayAtom(const DisplayCoord& coord,
const BufferIterator& begin, const BufferIterator& end,
Color fg_color = Color::Default,
Color bg_color = Color::Default,
Attribute attribute = Attributes::Normal)
: m_coord(coord),
m_begin(begin), m_end(end),
m_fg_color(fg_color),
m_bg_color(bg_color),
m_attribute(attribute)
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{}
const DisplayCoord& coord() const { return m_coord; }
const BufferIterator& begin() const { return m_begin; }
const BufferIterator& end() const { return m_end; }
const Color& fg_color() const { return m_fg_color; }
const Color& bg_color() const { return m_bg_color; }
const Attribute& attribute() const { return m_attribute; }
Color& fg_color() { return m_fg_color; }
Color& bg_color() { return m_bg_color; }
Attribute& attribute() { return m_attribute; }
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String content() const;
DisplayCoord end_coord() const;
BufferIterator iterator_at(const DisplayCoord& coord) const;
DisplayCoord line_and_column_at(const BufferIterator& iterator) const;
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bool splitable() const { return m_replacement_text.empty(); }
private:
friend class DisplayBuffer;
DisplayCoord m_coord;
BufferIterator m_begin;
BufferIterator m_end;
Color m_fg_color;
Color m_bg_color;
Attribute m_attribute;
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String m_replacement_text;
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};
// A DisplayBuffer is the visual content of a Window as a DisplayAtom list
//
// The DisplayBuffer class provides means to mutate and iterator on it's
// DisplayAtoms.
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class DisplayBuffer
{
public:
typedef std::list<DisplayAtom> AtomList;
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typedef AtomList::iterator iterator;
typedef AtomList::const_iterator const_iterator;
DisplayBuffer();
void clear() { m_atoms.clear(); }
void append(const DisplayAtom& atom) { m_atoms.push_back(atom); }
iterator insert(iterator where, const DisplayAtom& atom);
iterator split(iterator atom, const BufferIterator& pos);
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void replace_atom_content(iterator atom, const String& replacement);
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iterator begin() { return m_atoms.begin(); }
iterator end() { return m_atoms.end(); }
const_iterator begin() const { return m_atoms.begin(); }
const_iterator end() const { return m_atoms.end(); }
iterator atom_containing(const BufferIterator& where);
iterator atom_containing(const BufferIterator& where, iterator start);
const DisplayAtom& front() const { return m_atoms.front(); }
const DisplayAtom& back() const { return m_atoms.back(); }
void check_invariant() const;
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private:
AtomList m_atoms;
};
}
#endif // display_buffer_hh_INCLUDED