home/src/context.hh

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#ifndef context_hh_INCLUDED
#define context_hh_INCLUDED
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#include "window.hh"
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namespace Kakoune
{
class Buffer;
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struct Context
{
Context()
: m_window(nullptr), m_buffer(nullptr) {}
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Context(Window& window)
: m_window(&window), m_buffer(&window.buffer()) {}
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Context(Buffer& buffer)
: m_window(nullptr), m_buffer(&buffer) {}
Buffer& buffer() const
{
if (not m_buffer)
throw runtime_error("no buffer in context");
return *m_buffer;
}
bool has_buffer() const { return m_buffer; }
Window& window() const
{
if (not m_window)
throw runtime_error("no window in context");
return *m_window;
}
bool has_window() const { return m_window; }
public:
safe_ptr<Window> m_window;
safe_ptr<Buffer> m_buffer;
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};
}
#endif // context_hh_INCLUDED