home/src/window.hh

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#ifndef window_hh_INCLUDED
#define window_hh_INCLUDED
#include <functional>
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#include "buffer.hh"
#include "dynamic_buffer_iterator.hh"
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#include "display_buffer.hh"
namespace Kakoune
{
struct Selection
{
Selection(const BufferIterator& first, const BufferIterator& last)
: m_first(first), m_last(last) {}
BufferIterator begin() const;
BufferIterator end() const;
const BufferIterator& first() const { return m_first; }
const BufferIterator& last() const { return m_last; }
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void merge_with(const Selection& selection);
private:
DynamicBufferIterator m_first;
DynamicBufferIterator m_last;
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};
typedef std::vector<Selection> SelectionList;
class IncrementalInserter;
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class Window
{
public:
typedef BufferString String;
typedef std::function<Selection (const BufferIterator&)> Selector;
void erase();
void insert(const String& string);
void append(const String& string);
const BufferCoord& position() const { return m_position; }
DisplayCoord cursor_position() const;
BufferIterator cursor_iterator() const;
Buffer& buffer() const { return m_buffer; }
BufferIterator iterator_at(const DisplayCoord& window_pos) const;
DisplayCoord line_and_column_at(const BufferIterator& iterator) const;
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void move_cursor(const DisplayCoord& offset, bool append = false);
void move_cursor_to(const BufferIterator& iterator);
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void clear_selections();
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void select(const Selector& selector, bool append = false);
BufferString selection_content() const;
void set_dimensions(const DisplayCoord& dimensions);
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const DisplayBuffer& display_buffer() const { return m_display_buffer; }
void update_display_buffer();
bool undo();
bool redo();
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std::string status_line() const;
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private:
friend class Buffer;
Window(Buffer& buffer);
Window(const Window&) = delete;
void check_invariant() const;
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void scroll_to_keep_cursor_visible_ifn();
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void erase_noundo();
void insert_noundo(const String& string);
void append_noundo(const String& string);
friend class IncrementalInserter;
IncrementalInserter* m_current_inserter;
friend class HighlightSelections;
Buffer& m_buffer;
BufferCoord m_position;
DisplayCoord m_dimensions;
SelectionList m_selections;
DisplayBuffer m_display_buffer;
typedef std::vector<std::function<void (DisplayBuffer&)>> FilterList;
FilterList m_filters;
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};
class IncrementalInserter
{
public:
enum class Mode
{
Insert,
Append,
Change,
OpenLineBelow,
OpenLineAbove
};
IncrementalInserter(Window& window, Mode mode = Mode::Insert);
~IncrementalInserter();
void insert(const Window::String& string);
void erase();
void move_cursor(const DisplayCoord& offset);
private:
Window& m_window;
};
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}
#endif // window_hh_INCLUDED