home/src/event_manager.cc

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#include "event_manager.hh"
#include <algorithm>
namespace Kakoune
{
void EventManager::watch(int fd, EventHandler handler)
{
auto event = std::find_if(m_events.begin(), m_events.end(),
[&](const pollfd& pfd) { return pfd.fd == fd; });
if (event != m_events.end())
throw runtime_error("fd already watched");
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m_events.emplace_back(pollfd{ fd, POLLIN | POLLPRI, 0 });
m_handlers.emplace_back(new EventHandler(std::move(handler)));
}
void EventManager::unwatch(int fd)
{
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auto event = std::find_if(m_events.begin(), m_events.end(),
[&](const pollfd& pfd) { return pfd.fd == fd; });
assert(event != m_events.end());
auto handler = m_handlers.begin() + (event - m_events.begin());
// keep handler in m_handlers_trash so that it does not die now,
// but at the end of handle_next_events. We do this as handler might
// be our caller.
m_handlers_trash.emplace_back(std::move(*handler));
m_handlers.erase(handler);
m_events.erase(event);
}
void EventManager::handle_next_events()
{
const int timeout_ms = 100;
poll(m_events.data(), m_events.size(), timeout_ms);
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for (size_t i = 0; i < m_events.size(); ++i)
{
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auto& event = m_events[i];
const int fd = event.fd;
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if (event.revents or contains(m_forced, fd))
(*m_handlers[i])(fd);
}
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m_handlers_trash.clear();
m_forced.clear();
}
void EventManager::force_signal(int fd)
{
m_forced.push_back(fd);
}
}