home/colors/zenburn.kak

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# zenburn theme
%sh{
# define some named colors
zentext="rgb:cfcfcf"
zenselectionbg="rgb:3f7fcc"
zencursor="rgb:2a2a2a,rgb:dfdfbf"
zencursoreol="rgb:2a2a2a,rgb:cc9393"
zensecondaryfg="rgb:2a2a2a"
zendefault="${zentext},rgb:3f3f3f"
zenstatus="rgb:efdcbc,rgb:2a2a2a"
zenstatuscursor="${zentext},rgb:7f9f7f"
zeninfo="rgb:cc9393,rgb:2a2a2a"
zenmenubg="rgb:7f9f7f,rgb:4a4a4a"
zenmenufg="rgb:8cd0d3,rgb:5b5b5b"
zenkeyword="rgb:f0dfaf+b"
zenstorageClass="rgb:c3bf9f+b"
zennumber="rgb:8cd0d3"
zencomment="rgb:7f9f7f"
zenconstant="rgb:dca3a3+b"
zenspecial="rgb:cfbfaf"
zenfunction="rgb:efef8f"
zenstatement="rgb:e3ceab"
zenvariable="rgb:efdcbc"
zentype="rgb:dfdfbf"
zenstring="rgb:cc9393"
zenmodule="${zenstring}"
zenexception="rgb:c3bf9f+b"
zenmatching="rgb:3f3f3f,rgb:8cd0d3"
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zenpadding="rgb:f0dfaf,rgb:343434+b"
echo "
# then we map them to code
face value ${zenconstant}
face type ${zentype}
face variable ${zenvariable}
face module ${zenstring}
face function ${zenfunction}
face string ${zenstring}
face keyword ${zenkeyword}
face operator ${zenfunction}
face attribute ${zenstatement}
face comment ${zencomment}
face meta ${zenspecial}
face builtin default+b
# and markup
face title ${zenkeyword}
face header ${zenconstant}
face bold ${zenstorageClass}
face italic ${zenfunction}
face mono ${zennumber}
face block ${zenstatement}
face link ${zenstring}
face bullet ${zenvariable}
face list ${zentype}
# and built in faces
face Default ${zendefault}
face PrimarySelection ${zentext},${zenselectionbg}
face SecondarySelection ${zensecondaryfg},${zenselectionbg}
face PrimaryCursor ${zencursor}
face SecondaryCursor ${zencursor}
face PrimaryCursorEol ${zencursoreol}
face SecondaryCursorEol ${zencursoreol}
face LineNumbers ${zendefault}
face LineNumberCursor ${zenstatus}
face MenuForeground ${zenmenufg}
face MenuBackground ${zenmenubg}
face MenuInfo rgb:cc9393
face Information ${zeninfo}
face Error default,red
face StatusLine ${zenstatus}
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face StatusLineMode ${zencomment}
face StatusLineInfo ${zenspecial}
face StatusLineValue ${zennumber}
face StatusCursor ${zenstatuscursor}
face Prompt ${zenconstant}
face MatchingChar default+b
face BufferPadding ${zenpadding}
"
}