home/src/input_handler.hh

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#ifndef input_handler_hh_INCLUDED
#define input_handler_hh_INCLUDED
#include "keys.hh"
#include "completion.hh"
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#include "utils.hh"
#include "string.hh"
namespace Kakoune
{
class Editor;
class Context;
using MenuCallback = std::function<void (int, Context&)>;
enum class PromptEvent
{
Change,
Abort,
Validate
};
using PromptCallback = std::function<void (const String&, PromptEvent, Context&)>;
using KeyCallback = std::function<void (const Key&, Context&)>;
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class InputMode;
enum class InsertMode : unsigned;
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class InputHandler : public SafeCountable
{
public:
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InputHandler();
~InputHandler();
void insert(Context& context, InsertMode mode);
void repeat_last_insert(Context& context);
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void prompt(const String& prompt, Completer completer,
PromptCallback callback, Context& context);
void menu(const memoryview<String>& choices,
MenuCallback callback, Context& context);
void on_next_key(KeyCallback callback);
void handle_available_inputs(Context& context);
private:
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friend class InputMode;
std::unique_ptr<InputMode> m_mode;
std::vector<std::unique_ptr<InputMode>> m_mode_trash;
};
struct prompt_aborted {};
}
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#endif // input_handler_hh_INCLUDED