298 lines
6.0 KiB
NASM
298 lines
6.0 KiB
NASM
; debug monitor console routines
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; print a string to the monitor
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; inputs:
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; r0: pointer to null-terminated string
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; outputs:
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print_string_to_monitor:
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push r0
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push r3
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mov r3, r0
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print_string_to_monitor_loop:
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movz.8 r0, [r3]
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call print_character_to_monitor
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inc r3
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cmp.8 [r3], 0x00
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ifnz jmp print_string_to_monitor_loop
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call redraw_monitor_console_line
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pop r3
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pop r0
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ret
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; print a hex word to the monitor
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; inputs:
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; r0: value
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; outputs:
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print_hex_word_to_monitor:
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push r10
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push r11
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push r12
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push r31
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mov r10, r0
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mov r31, 8
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print_hex_word_to_monitor_loop:
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rol r10, 4
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movz.16 r11, r10
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and r11, 0x0F
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mov r12, draw_hex_generic_characters
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add r12, r11
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movz.8 r0, [r12]
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call print_character_to_monitor
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add r1, r6
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loop print_hex_word_to_monitor_loop
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call redraw_monitor_console_line
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pop r31
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pop r12
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pop r11
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pop r10
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ret
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; print a hex byte to the monitor
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; inputs:
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; r0: value
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; outputs:
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print_hex_byte_to_monitor:
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push r10
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push r11
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push r12
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push r31
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movz.8 r10, r0
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mov r31, 2
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print_hex_byte_to_monitor_loop:
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rol.8 r10, 4
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movz.16 r11, r10
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and r11, 0x0F
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mov r12, draw_hex_generic_characters
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add r12, r11
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movz.8 r0, [r12]
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call print_character_to_monitor
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add r1, r6
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loop print_hex_byte_to_monitor_loop
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call redraw_monitor_console_line
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pop r31
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pop r12
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pop r11
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pop r10
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ret
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; print a single character to the monitor
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; inputs:
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; r0: character
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; outputs:
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; none
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print_character_to_monitor:
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push r0
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push r1
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push r2
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cmp.8 r0, 0 ; null
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ifz jmp print_character_to_monitor_end
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cmp.8 r0, 8 ; backspace
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ifz jmp print_character_to_monitor_bs
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cmp.8 r0, 10 ; line feed
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ifz jmp print_character_to_monitor_lf
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cmp.8 r0, 13 ; carriage return
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ifz jmp print_character_to_monitor_cr
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; check if we are at the end of this line
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cmp.8 [MONITOR_CONSOLE_X], MONITOR_CONSOLE_X_SIZE
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; if so, increment to the next line
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ifgteq mov.8 [MONITOR_CONSOLE_X], 0
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ifgteq inc.8 [MONITOR_CONSOLE_Y]
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; check if we need to scroll the display
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cmp.8 [MONITOR_CONSOLE_Y], MONITOR_CONSOLE_Y_SIZE
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ifgteq call scroll_monitor_console
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; calculate coords for character...
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movz.8 r1, [MONITOR_CONSOLE_X]
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movz.8 r2, [MONITOR_CONSOLE_Y]
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mul r2, MONITOR_CONSOLE_X_SIZE
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add r1, r2
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add r1, MONITOR_CONSOLE_TEXT_BUF
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; ...and print!!
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mov.8 [r1], r0
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inc.8 [MONITOR_CONSOLE_X]
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jmp print_character_to_monitor_end
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print_character_to_monitor_cr:
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; return to the beginning of the line
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mov.8 [MONITOR_CONSOLE_X], 0
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jmp print_character_to_monitor_end
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print_character_to_monitor_lf:
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; return to the beginning of the line and increment the line
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mov.8 [MONITOR_CONSOLE_X], 0
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inc.8 [MONITOR_CONSOLE_Y]
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; scroll the display if needed
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cmp.8 [MONITOR_CONSOLE_Y], MONITOR_CONSOLE_Y_SIZE
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ifgteq call scroll_monitor_console
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jmp print_character_to_monitor_end
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print_character_to_monitor_bs:
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; go back one character
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cmp.8 [MONITOR_CONSOLE_X], 0
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ifnz dec.8 [MONITOR_CONSOLE_X]
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print_character_to_monitor_end:
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pop r2
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pop r1
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pop r0
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ret
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; scroll the console
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; inputs:
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; none
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; outputs:
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; none
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; FIXME: this shouldnt have hard coded values
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; also this is extremely slow and bad
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scroll_monitor_console:
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push r0
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push r1
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push r2
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push r31
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; source
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mov r0, MONITOR_CONSOLE_TEXT_BUF
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add r0, MONITOR_CONSOLE_X_SIZE
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; destination
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mov r1, MONITOR_CONSOLE_TEXT_BUF
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; size
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mov r2, MONITOR_CONSOLE_X_SIZE
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mul r2, 28
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div r2, 4
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call copy_memory_words
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mov.8 [MONITOR_CONSOLE_X], 0
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mov.8 [MONITOR_CONSOLE_Y], 28
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; clear the last line
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mov r0, MONITOR_CONSOLE_TEXT_BUF
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add r0, 2240 ; 80 * 28
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mov r31, MONITOR_CONSOLE_X_SIZE
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scroll_monitor_console_clear_loop:
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mov.8 [r0], 0
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inc r0
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loop scroll_monitor_console_clear_loop
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; redraw the screen
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call redraw_monitor_console
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pop r31
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pop r2
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pop r1
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pop r0
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ret
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; redraw the whole console
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; inputs:
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; none
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; outputs:
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; none
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redraw_monitor_console:
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push r0
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push r1
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push r2
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push r3
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push r4
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push r5
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push r6
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push r31
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mov r0, MONITOR_CONSOLE_TEXT_BUF
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mov r1, 0
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mov r2, 16
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mov r3, TEXT_COLOR
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mov r4, MONITOR_BACKGROUND_COLOR
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mov r5, 31
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mov r31, MONITOR_CONSOLE_Y_SIZE
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redraw_monitor_console_loop_y:
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push r31
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mov r1, 0
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mov r31, MONITOR_CONSOLE_X_SIZE
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redraw_monitor_console_loop_x:
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push r0
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movz.8 r0, [r0]
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call draw_font_tile_to_overlay
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movz.8 r0, [standard_font_width]
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add r1, r0
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pop r0
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inc r0
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loop redraw_monitor_console_loop_x
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pop r31
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movz.8 r6, [standard_font_height]
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add r2, r6
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loop redraw_monitor_console_loop_y
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pop r31
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pop r6
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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ret
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; redraw only the current line
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; inputs:
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; none
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; outputs:
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; none
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redraw_monitor_console_line:
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push r0
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push r1
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push r2
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push r3
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push r4
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push r5
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push r6
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push r31
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movz.8 r0, [MONITOR_CONSOLE_Y]
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mul r0, MONITOR_CONSOLE_X_SIZE
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add r0, MONITOR_CONSOLE_TEXT_BUF
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movz.8 r1, [MONITOR_CONSOLE_Y]
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mov r2, 16
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mul r2, r1
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add r2, 16
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mov r1, 0
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mov r3, TEXT_COLOR
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mov r4, MONITOR_BACKGROUND_COLOR
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mov r5, 31
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mov r1, 0
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mov r31, MONITOR_CONSOLE_X_SIZE
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redraw_monitor_console_line_loop_x:
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push r0
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movz.8 r0, [r0]
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call draw_font_tile_to_overlay
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movz.8 r0, [standard_font_width]
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add r1, r0
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pop r0
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inc r0
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loop redraw_monitor_console_line_loop_x
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pop r31
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pop r6
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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ret
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const MONITOR_CONSOLE_X: 0x03ED3FDB ; 1 byte
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const MONITOR_CONSOLE_Y: 0x03ED3FDA ; 1 byte
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const MONITOR_CONSOLE_TEXT_BUF: 0x03ED36CA ; 2320 bytes (80x29)
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const MONITOR_CONSOLE_X_SIZE: 80
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const MONITOR_CONSOLE_Y_SIZE: 29
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