Add set_tilemap to the jump table
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@ -16,8 +16,9 @@ draw_decimal_generic: jmp [0xF0041008]
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draw_hex_generic: jmp [0xF004100C]
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draw_hex_generic: jmp [0xF004100C]
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draw_font_tile_generic: jmp [0xF0041010]
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draw_font_tile_generic: jmp [0xF0041010]
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draw_tile_generic: jmp [0xF0041014]
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draw_tile_generic: jmp [0xF0041014]
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draw_pixel_generic: jmp [0xF0041018]
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set_tilemap: jmp [0xF0041018]
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draw_filled_rectangle_generic: jmp [0xF004101C]
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draw_pixel_generic: jmp [0xF004101C]
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draw_filled_rectangle_generic: jmp [0xF0041020]
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; background jump table
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; background jump table
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fill_background: jmp [0xF0042000]
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fill_background: jmp [0xF0042000]
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1
main.asm
1
main.asm
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@ -159,6 +159,7 @@ get_rom_version:
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data.32 draw_decimal_generic
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data.32 draw_decimal_generic
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data.32 draw_font_tile_generic
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data.32 draw_font_tile_generic
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data.32 draw_tile_generic
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data.32 draw_tile_generic
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data.32 set_tilemap
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data.32 draw_pixel_generic
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data.32 draw_pixel_generic
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data.32 draw_filled_rectangle_generic
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data.32 draw_filled_rectangle_generic
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