Add support for 4 audio channels, bump version to 0.2.0
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78e14ff1f4
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258
audio.asm
258
audio.asm
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@ -3,96 +3,248 @@
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; use ffmpeg to convert an audio file for playback:
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; ffmpeg -i input.mp3 -f s16le -ac 1 -ar 22050 audio.raw
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; fox32's audio output works by swapping between two buffers
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; interrupt 0xFE (vector 0x000003F8) is fired when it's time to swap buffers
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; when that interrupt fires, it calls `refill_buffer` which fills up the buffer
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const CURRENT_BUFFER: 0x01FFFF00
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const AUDIO_POINTER: 0x01FFFF01
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const AUDIO_LENGTH: 0x01FFFF05
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const OLD_BUFFER_SWAP_VECTOR: 0x01FFFF09
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const AUDIO_POINTER_0: 0x01FFFF00 ; 4 bytes
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const AUDIO_POINTER_1: 0x01FFFF04 ; 4 bytes
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const AUDIO_POINTER_2: 0x01FFFF08 ; 4 bytes
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const AUDIO_POINTER_3: 0x01FFFF0C ; 4 bytes
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const AUDIO_LENGTH_0: 0x01FFFF10 ; 4 bytes
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const AUDIO_LENGTH_1: 0x01FFFF14 ; 4 bytes
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const AUDIO_LENGTH_2: 0x01FFFF18 ; 4 bytes
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const AUDIO_LENGTH_3: 0x01FFFF1C ; 4 bytes
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const OLD_BUFFER_SWAP_VECTOR_0: 0x01FFFF20 ; 4 bytes
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const OLD_BUFFER_SWAP_VECTOR_1: 0x01FFFF24 ; 4 bytes
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const OLD_BUFFER_SWAP_VECTOR_2: 0x01FFFF28 ; 4 bytes
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const OLD_BUFFER_SWAP_VECTOR_3: 0x01FFFF2C ; 4 bytes
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; play an audio clip (does not block)
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; inputs:
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; r0: pointer to audio clip
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; r1: length of audio clip in bytes (must be a multiple of 32768 bytes)
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; r2: audio sample rate
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; r3: audio channel (0-3)
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; outputs:
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; none
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play_audio:
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push r0
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push r1
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; set the interrupt vector for interrupt 0xFE and save the old one
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mov [OLD_BUFFER_SWAP_VECTOR], [0x000003F8]
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mov [0x000003F8], refill_buffer
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cmp r3, 0
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ifz jmp play_audio_0
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cmp r3, 1
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ifz jmp play_audio_1
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cmp r3, 2
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ifz jmp play_audio_2
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cmp r3, 3
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ifz jmp play_audio_3
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jmp play_audio_done
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play_audio_0:
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; set the interrupt vector for interrupt 0xFE
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; save the old one only if it wasn't already saved earlier
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cmp [OLD_BUFFER_SWAP_VECTOR_0], refill_buffer_0
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ifnz mov [OLD_BUFFER_SWAP_VECTOR_0], [0x000003F8]
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mov [0x000003F8], refill_buffer_0
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; store audio pointer
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mov [AUDIO_POINTER], r0
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mov [AUDIO_POINTER_0], r0
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; store audio length
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; floor it to the nearest multiple of 32768
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and r1, 0xFFFF8000
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mov [AUDIO_LENGTH], r1
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; reset the current buffer to zero
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; fox32 resets its current buffer to zero internally, so reset it to zero here to stay in sync
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; refill_buffer will bitwise not this before checking it,
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; so set it to 0xFF so that it becomes zero when checked for the first time
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mov.8 [CURRENT_BUFFER], 0xFF
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mov [AUDIO_LENGTH_0], r1
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; enable audio playback and set sample rate
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mov r0, 0x80000600
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out r0, r2
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; initial buffer fill
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int 0xFE
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jmp play_audio_done
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play_audio_1:
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; set the interrupt vector for interrupt 0xFD
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; save the old one only if it wasn't already saved earlier
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cmp [OLD_BUFFER_SWAP_VECTOR_1], refill_buffer_1
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ifnz mov [OLD_BUFFER_SWAP_VECTOR_1], [0x000003F4]
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mov [0x000003F4], refill_buffer_1
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; store audio pointer
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mov [AUDIO_POINTER_1], r0
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; store audio length
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; floor it to the nearest multiple of 32768
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and r1, 0xFFFF8000
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mov [AUDIO_LENGTH_1], r1
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; enable audio playback and set sample rate
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mov r0, 0x80000601
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out r0, r2
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; initial buffer fill
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int 0xFD
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jmp play_audio_done
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play_audio_2:
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; set the interrupt vector for interrupt 0xFC
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; save the old one only if it wasn't already saved earlier
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cmp [OLD_BUFFER_SWAP_VECTOR_2], refill_buffer_2
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ifnz mov [OLD_BUFFER_SWAP_VECTOR_2], [0x000003F0]
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mov [0x000003F0], refill_buffer_2
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; store audio pointer
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mov [AUDIO_POINTER_2], r0
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; store audio length
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; floor it to the nearest multiple of 32768
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and r1, 0xFFFF8000
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mov [AUDIO_LENGTH_2], r1
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; enable audio playback and set sample rate
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mov r0, 0x80000602
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out r0, r2
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; initial buffer fill
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int 0xFC
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jmp play_audio_done
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play_audio_3:
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; set the interrupt vector for interrupt 0xFB
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; save the old one only if it wasn't already saved earlier
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cmp [OLD_BUFFER_SWAP_VECTOR_3], refill_buffer_3
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ifnz mov [OLD_BUFFER_SWAP_VECTOR_3], [0x000003EC]
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mov [0x000003EC], refill_buffer_3
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; store audio pointer
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mov [AUDIO_POINTER_3], r0
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; store audio length
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; floor it to the nearest multiple of 32768
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and r1, 0xFFFF8000
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mov [AUDIO_LENGTH_3], r1
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; enable audio playback and set sample rate
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mov r0, 0x80000603
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out r0, r2
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; initial buffer fill
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int 0xFB
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play_audio_done:
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pop r1
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pop r0
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ret
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refill_buffer:
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push r0
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push r1
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push r31
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not.8 [CURRENT_BUFFER]
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cmp.8 [CURRENT_BUFFER], 0
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ifnz jmp refill_buffer_1
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refill_buffer_0:
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mov r31, 8192 ; 32768 bytes = 8192 words
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mov r0, [AUDIO_POINTER]
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mov r1, 0x0212C000 ; buffer 0 address
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refill_buffer_loop:
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mov [r1], [r0]
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add r0, 4
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add r1, 4
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loop refill_buffer_loop
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mov [AUDIO_POINTER], r0
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sub [AUDIO_LENGTH], 32768
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ifz call stop_audio
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pop r31
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pop r1
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pop r0
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reti
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refill_buffer_1:
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mov r31, 8192 ; 32768 bytes = 8192 words
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mov r0, [AUDIO_POINTER]
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mov r1, 0x02134000 ; buffer 1 address
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jmp refill_buffer_loop
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; stop audio playback
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; inputs:
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; none
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; r0: audio channel (0-3)
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; outputs:
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; none
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stop_audio:
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push r0
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; disable audio playback
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mov r0, 0x80000600
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or r0, 0x80000600
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out r0, 0
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; restore the old buffer swap vector
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mov [0x000003F8], [OLD_BUFFER_SWAP_VECTOR]
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; restore the old buffer refill vector
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cmp.8 r0, 0
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ifz mov [0x000003F8], [OLD_BUFFER_SWAP_VECTOR_0]
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cmp.8 r0, 1
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ifz mov [0x000003F4], [OLD_BUFFER_SWAP_VECTOR_1]
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cmp.8 r0, 2
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ifz mov [0x000003F0], [OLD_BUFFER_SWAP_VECTOR_2]
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cmp.8 r0, 3
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ifz mov [0x000003EC], [OLD_BUFFER_SWAP_VECTOR_3]
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pop r0
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ret
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refill_buffer_0:
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push r0
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push r1
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push r31
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mov r31, 8192 ; 32768 bytes = 8192 words
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mov r0, [AUDIO_POINTER_0]
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mov r1, 0x0212C000 ; buffer 0 address
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refill_buffer_0_loop:
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mov [r1], [r0]
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add r0, 4
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add r1, 4
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loop refill_buffer_0_loop
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mov [AUDIO_POINTER_0], r0
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sub [AUDIO_LENGTH_0], 32768
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ifz mov r0, 0
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ifz call stop_audio
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pop r31
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pop r1
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pop r0
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reti
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refill_buffer_1:
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push r0
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push r1
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push r31
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mov r31, 8192 ; 32768 bytes = 8192 words
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mov r0, [AUDIO_POINTER_1]
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mov r1, 0x02134000 ; buffer 1 address
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refill_buffer_1_loop:
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mov [r1], [r0]
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add r0, 4
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add r1, 4
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loop refill_buffer_1_loop
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mov [AUDIO_POINTER_1], r0
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sub [AUDIO_LENGTH_1], 32768
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ifz mov r0, 1
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ifz call stop_audio
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pop r31
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pop r1
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pop r0
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reti
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refill_buffer_2:
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push r0
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push r1
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push r31
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mov r31, 8192 ; 32768 bytes = 8192 words
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mov r0, [AUDIO_POINTER_2]
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mov r1, 0x02290000 ; buffer 2 address
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refill_buffer_2_loop:
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mov [r1], [r0]
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add r0, 4
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add r1, 4
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loop refill_buffer_2_loop
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mov [AUDIO_POINTER_2], r0
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sub [AUDIO_LENGTH_2], 32768
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ifz mov r0, 2
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ifz call stop_audio
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pop r31
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pop r1
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pop r0
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reti
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refill_buffer_3:
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push r0
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push r1
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push r31
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mov r31, 8192 ; 32768 bytes = 8192 words
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mov r0, [AUDIO_POINTER_3]
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mov r1, 0x02298000 ; buffer 3 address
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refill_buffer_3_loop:
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mov [r1], [r0]
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add r0, 4
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add r1, 4
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loop refill_buffer_3_loop
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mov [AUDIO_POINTER_3], r0
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sub [AUDIO_LENGTH_3], 32768
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ifz mov r0, 3
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ifz call stop_audio
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pop r31
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pop r1
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pop r0
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reti
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