fox32rom: Start working on a ROM monitor

This commit is contained in:
Ry 2022-04-18 14:48:04 -07:00
parent 06be1034f9
commit 92f23e91a6
6 changed files with 419 additions and 1 deletions

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@ -8,6 +8,10 @@ keyboard_update:
cmp r0, 0
ifz jmp keyboard_update_end
; invoke the debug monitor if F12 was pressed
cmp r0, 0x58
ifz call invoke_monitor
; check if this is a make or break scancode
bts r0, 7
ifnz jmp keyboard_update_break_scancode

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@ -150,6 +150,7 @@ get_rom_version:
#include "memory.asm"
#include "menu.asm"
#include "menu_bar.asm"
#include "monitor/monitor.asm"
#include "mouse.asm"
#include "overlay.asm"
#include "panic.asm"
@ -261,7 +262,7 @@ const MENU_POSITION_Y: 0x02137186 ; 2 bytes
const MENU_FRAMEBUFFER_PTR: 0x0213718A ; 4 bytes
const MENU_FRAMEBUFFER: 0x0213718E
startup_str: data.str "fox32 - ROM version %u.%u.%u - insert boot disk" data.8 0
startup_str: data.str "fox32 - ROM version %u.%u.%u - insert boot disk - F12 for monitor" data.8 0
menu_items_root:
data.8 1 ; number of menus

243
monitor/console.asm Normal file
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@ -0,0 +1,243 @@
; debug monitor console routines
; print a string to the monitor
; inputs:
; r0: pointer to null-terminated string
; r1: foreground color
; r2: background color
; outputs:
print_string_to_monitor:
push r0
push r3
mov r3, r0
print_string_to_monitor_loop:
movz.8 r0, [r3]
call print_character_to_monitor
inc r3
cmp.8 [r3], 0x00
ifnz jmp print_string_to_monitor_loop
pop r3
pop r0
ret
; print a single character to the monitor
; inputs:
; r0: character
; r1: foreground color
; r2: background color
; outputs:
; none
print_character_to_monitor:
push r0
push r1
push r2
push r3
push r4
push r5
mov r3, r1
mov r4, r2
cmp.8 r0, 0 ; null
ifz jmp print_character_to_monitor_end
cmp.8 r0, 13 ; carriage return
ifz jmp print_character_to_monitor_cr
cmp.8 r0, 10 ; line feed
ifz jmp print_character_to_monitor_lf
; check if we are at the end of this line
cmp.8 [MONITOR_CONSOLE_X], MONITOR_CONSOLE_X_SIZE
; if so, increment to the next line
ifgteq mov.8 [MONITOR_CONSOLE_X], 0
ifgteq inc.8 [MONITOR_CONSOLE_Y]
; check if we need to scroll the display
cmp.8 [MONITOR_CONSOLE_Y], MONITOR_CONSOLE_Y_SIZE
ifgteq call scroll_monitor_console
; calculate coords for character...
movz.8 r1, [MONITOR_CONSOLE_X]
movz.8 r2, [MONITOR_CONSOLE_Y]
mul r2, MONITOR_CONSOLE_X_SIZE
add r1, r2
add r1, MONITOR_CONSOLE_TEXT_BUF
; ...and print!!
mov.8 [r1], r0
inc.8 [MONITOR_CONSOLE_X]
jmp print_character_to_monitor_end
print_character_to_monitor_cr:
; return to the beginning of the line
mov.8 [MONITOR_CONSOLE_X], 0
call redraw_monitor_console
jmp print_character_to_monitor_end
print_character_to_monitor_lf:
; return to the beginning of the line and increment the line
mov.8 [MONITOR_CONSOLE_X], 0
inc.8 [MONITOR_CONSOLE_Y]
; scroll the display if needed
cmp.8 [MONITOR_CONSOLE_Y], MONITOR_CONSOLE_Y_SIZE
ifgteq call scroll_monitor_console
call redraw_monitor_console
print_character_to_monitor_end:
pop r5
pop r4
pop r3
pop r2
pop r1
pop r0
ret
; scroll the console
; inputs:
; none
; outputs:
; none
; FIXME: this shouldnt have hard coded values
; also this is extremely slow and bad
scroll_monitor_console:
push r0
push r1
push r2
push r31
; source
mov r0, MONITOR_CONSOLE_TEXT_BUF
add r0, MONITOR_CONSOLE_X_SIZE
; destination
mov r1, MONITOR_CONSOLE_TEXT_BUF
; size
mov r2, MONITOR_CONSOLE_X_SIZE
mul r2, 28
call copy_memory_bytes
mov.8 [MONITOR_CONSOLE_X], 0
mov.8 [MONITOR_CONSOLE_Y], 28
; clear the last line
mov r0, MONITOR_CONSOLE_TEXT_BUF
add r0, 2240 ; 80 * 28
mov r31, MONITOR_CONSOLE_X_SIZE
scroll_monitor_console_clear_loop:
mov.8 [r0], 0
inc r0
loop scroll_monitor_console_clear_loop
; redraw the screen
call redraw_monitor_console
pop r31
pop r2
pop r1
pop r0
ret
; redraw the whole console
; inputs:
; none
; outputs:
; none
redraw_monitor_console:
push r0
push r1
push r2
push r3
push r4
push r5
push r6
push r31
mov r0, MONITOR_CONSOLE_TEXT_BUF
mov r1, 0
mov r2, 16
mov r3, TEXT_COLOR
mov r4, MONITOR_BACKGROUND_COLOR
mov r5, 31
mov r31, MONITOR_CONSOLE_Y_SIZE
redraw_monitor_console_loop_y:
push r31
mov r1, 0
mov r31, MONITOR_CONSOLE_X_SIZE
redraw_monitor_console_loop_x:
push r0
movz.8 r0, [r0]
call draw_font_tile_to_overlay
movz.8 r0, [standard_font_width]
add r1, r0
pop r0
inc r0
loop redraw_monitor_console_loop_x
pop r31
movz.8 r6, [standard_font_height]
add r2, r6
loop redraw_monitor_console_loop_y
pop r31
pop r6
pop r5
pop r4
pop r3
pop r2
pop r1
pop r0
ret
; redraw only the current line
; inputs:
; none
; outputs:
; none
redraw_monitor_console_line:
push r0
push r1
push r2
push r3
push r4
push r5
push r6
push r31
movz.8 r0, [MONITOR_CONSOLE_Y]
mul r0, MONITOR_CONSOLE_X_SIZE
add r0, MONITOR_CONSOLE_TEXT_BUF
movz.8 r1, [MONITOR_CONSOLE_Y]
mov r2, 16
mul r2, r1
add r2, 16
mov r1, 0
mov r3, TEXT_COLOR
mov r4, MONITOR_BACKGROUND_COLOR
mov r5, 31
mov r1, 0
mov r31, MONITOR_CONSOLE_X_SIZE
redraw_monitor_console_line_loop_x:
push r0
movz.8 r0, [r0]
call draw_font_tile_to_overlay
movz.8 r0, [standard_font_width]
add r1, r0
pop r0
inc r0
loop redraw_monitor_console_line_loop_x
pop r31
pop r6
pop r5
pop r4
pop r3
pop r2
pop r1
pop r0
ret
const MONITOR_CONSOLE_X: 0x03ED3FDB ; 1 byte
const MONITOR_CONSOLE_Y: 0x03ED3FDA ; 1 byte
const MONITOR_CONSOLE_TEXT_BUF: 0x03ED36CA ; 2320 bytes (80x29)
const MONITOR_CONSOLE_X_SIZE: 80
const MONITOR_CONSOLE_Y_SIZE: 29

62
monitor/keyboard.asm Normal file
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@ -0,0 +1,62 @@
; debug monitor keyboard routines
; convert a make scancode to an ASCII character
; inputs:
; r0: make scancode
; outputs:
; r0: ASCII character
scancode_to_ascii:
add r0, scancode_table
movz.8 r0, [r0]
ret
; scancode set 1:
; https://wiki.osdev.org/PS/2_Keyboard#Scan_Code_Set_1
const LSHIFT_PRESS: 0x2A
const LSHIFT_RELEASE: 0xAA
const RSHIFT_PRESS: 0x36
const RSHIFT_RELEASE: 0xB6
const CAPS_PRESS: 0x3A
const CAPS_RELEASE: 0xBA
scancode_table:
data.8 0 data.8 27 data.str "1234567890-=" data.8 8
data.8 9 data.str "qwertyuiop[]" data.8 10 data.8 0
data.str "asdfghjkl;'`" data.8 0 data.8 92
data.str "zxcvbnm,./" data.8 0 data.str "*" data.8 0 data.str " "
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.str "-" data.8 0 data.8 0 data.8 0 data.str "+"
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0
scancode_table_shift:
data.8 0 data.8 27 data.str "!@#$%^&*()_+" data.8 8
data.8 9 data.str "QWERTYUIOP{}" data.8 10 data.8 0
data.str "ASDFGHJKL:" data.8 34 data.str "~" data.8 0 data.str "|"
data.str "ZXCVBNM<>?" data.8 0 data.str "*" data.8 0 data.str " "
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.str "-" data.8 0 data.8 0 data.8 0 data.str "+"
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0
scancode_table_caps:
data.8 0 data.8 27 data.str "1234567890-=" data.8 8
data.8 9 data.str "QWERTYUIOP[]" data.8 10 data.8 0
data.str "ASDFGHJKL;'`" data.8 0 data.8 92
data.str "ZXCVBNM,./" data.8 0 data.str "*" data.8 0 data.str " "
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.str "-" data.8 0 data.8 0 data.8 0 data.str "+"
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0 data.8 0
data.8 0 data.8 0 data.8 0
const MONITOR_MODIFIER_BITMAP: 0x03ED3FDB ; 1 byte

85
monitor/monitor.asm Normal file
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@ -0,0 +1,85 @@
; debug monitor
invoke_monitor:
; set the vsync handler to our own and reenable interrupts
; TODO: save the old vsync handler for when the monitor exits!!!
mov [0x000003FC], monitor_vsync_handler
ise
; set text buffer poinrer to the start of the text buffer
mov [MONITOR_TEXT_BUF_PTR], MONITOR_TEXT_BUF_BOTTOM
; set the X and Y coords of the console text
mov.8 [MONITOR_CONSOLE_X], 0
mov.8 [MONITOR_CONSOLE_Y], MONITOR_CONSOLE_Y_SIZE
dec.8 [MONITOR_CONSOLE_Y]
; set properties of overlay 31
mov r0, 0x8000001F ; overlay 31: position
mov.16 r1, MONITOR_POSITION_Y
sla r1, 16
mov.16 r1, MONITOR_POSITION_X
out r0, r1
mov r0, 0x8000011F ; overlay 31: size
mov.16 r1, MONITOR_HEIGHT
sla r1, 16
mov.16 r1, MONITOR_WIDTH
out r0, r1
mov r0, 0x8000021F ; overlay 31: framebuffer pointer
mov r1, MONITOR_FRAMEBUFFER_PTR
out r0, r1
mov r0, MONITOR_BACKGROUND_COLOR
mov r1, 31
call fill_overlay
mov r0, info_str
mov r1, 256
mov r2, 0
mov r3, TEXT_COLOR
mov r4, 0x00000000
mov r5, 31
call draw_str_to_overlay
mov r0, 0
mov r1, 15
mov r2, 640
mov r3, 1
mov r4, TEXT_COLOR
mov r5, 31
call draw_filled_rectangle_to_overlay
monitor_event_loop:
call get_next_event
; was a key pressed?
cmp r0, EVENT_TYPE_KEY_DOWN
ifz call key_down_event
jmp monitor_event_loop
key_down_event:
mov r0, r1
call scancode_to_ascii
mov r1, TEXT_COLOR
mov r2, 0x00000000
call print_character_to_monitor
call redraw_monitor_console_line
ret
info_str: data.str "fox32rom monitor" data.8 0x00
#include "monitor/console.asm"
#include "monitor/keyboard.asm"
#include "monitor/vsync.asm"
const MONITOR_TEXT_BUF_BOTTOM: 0x03ED3FE0 ; 32 characters
const MONITOR_TEXT_BUF_PTR: 0x03ED3FDC ; 4 bytes
const MONITOR_BACKGROUND_COLOR: 0xFF282828
const MONITOR_WIDTH: 640
const MONITOR_HEIGHT: 480
const MONITOR_POSITION_X: 0
const MONITOR_POSITION_Y: 0
const MONITOR_FRAMEBUFFER_PTR: 0x03ED4000

23
monitor/vsync.asm Normal file
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@ -0,0 +1,23 @@
; debug monitor vsync routine
monitor_vsync_handler:
push r0
push r1
push r2
push r3
push r4
push r5
push r6
push r7
call keyboard_update
pop r7
pop r6
pop r5
pop r4
pop r3
pop r2
pop r1
pop r0
reti