Move the menu overlay data out of the audio buffer area (oops!!)
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1133e97e02
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12
main.asm
12
main.asm
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@ -260,12 +260,12 @@ const MENU_BAR_FRAMEBUFFER_PTR: 0x0214C180
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; menu overlay struct:
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; this struct must be writable, so these are hard-coded addresses in ram
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const MENU_WIDTH: 0x02137180 ; 2 bytes
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const MENU_HEIGHT: 0x02137182 ; 2 bytes
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const MENU_POSITION_X: 0x02137184 ; 2 bytes
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const MENU_POSITION_Y: 0x02137186 ; 2 bytes
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const MENU_FRAMEBUFFER_PTR: 0x0213718A ; 4 bytes
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const MENU_FRAMEBUFFER: 0x0213718E
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const MENU_WIDTH: 0x02156180 ; 2 bytes
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const MENU_HEIGHT: 0x02156182 ; 2 bytes
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const MENU_POSITION_X: 0x02156184 ; 2 bytes
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const MENU_POSITION_Y: 0x02156186 ; 2 bytes
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const MENU_FRAMEBUFFER_PTR: 0x0215618A ; 4 bytes
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const MENU_FRAMEBUFFER: 0x0215618E ; max 640x480x4 = end address at 0x0228218E
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startup_str: data.str "fox32 - ROM version %u.%u.%u - insert boot disk - F12 for monitor" data.8 0
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boot_str: data.str "fox32 - ROM version %u.%u.%u - booting..." data.8 0
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