fox32rom: Add draw_hex routines
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8cb29104bb
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16399b2f27
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@ -156,4 +156,34 @@ draw_decimal_to_background:
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pop r7
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pop r7
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pop r6
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pop r6
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pop r5
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pop r5
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ret
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ret
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; draw a hex value to the background
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; inputs:
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; r0: value
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; r1: X coordinate
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; r2: Y coordinate
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; r3: foreground color
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; r4: background color
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; outputs:
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; r1: X coordinate of end of text
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draw_hex_to_background:
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push r5
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push r6
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push r7
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push r8
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push r9
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mov r5, standard_font_data
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movz.16 r6, [standard_font_width]
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movz.16 r7, [standard_font_height]
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mov r8, BACKGROUND_FRAMEBUFFER
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mov r9, 640
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call draw_hex_generic
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pop r9
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pop r8
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pop r7
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pop r6
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pop r5
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ret
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@ -288,3 +288,43 @@ draw_decimal_generic_print:
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pop r10
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pop r10
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pop r0
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pop r0
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ret
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ret
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; draw a hex value to a framebuffer
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; inputs:
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; r0: value
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; r1: X coordinate
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; r2: Y coordinate
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; r3: foreground color
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; r4: background color
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; r5: pointer to font graphics
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; r6: font width
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; r7: font height
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; r8: pointer to framebuffer
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; r9: framebuffer width
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; outputs:
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; r1: X coordinate of end of text
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draw_hex_generic:
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push r10
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push r11
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push r12
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push r31
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mov r10, r0
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mov r31, 8
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draw_hex_generic_loop:
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rol r10, 4
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movz.16 r11, r10
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and r11, 0x0F
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mov r12, draw_hex_generic_characters
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add r12, r11
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movz.8 r0, [r12]
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call draw_font_tile_generic
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add r1, r6
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loop draw_hex_generic_loop
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pop r31
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pop r12
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pop r11
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pop r10
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ret
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draw_hex_generic_characters: data.str "0123456789ABCDEF"
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21
fox32rom.def
21
fox32rom.def
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@ -13,27 +13,30 @@ panic: jmp [0xF0040018]
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draw_str_generic: jmp [0xF0041000]
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draw_str_generic: jmp [0xF0041000]
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draw_format_str_generic: jmp [0xF0041004]
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draw_format_str_generic: jmp [0xF0041004]
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draw_decimal_generic: jmp [0xF0041008]
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draw_decimal_generic: jmp [0xF0041008]
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draw_font_tile_generic: jmp [0xF004100C]
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draw_hex_generic: jmp [0xF004100C]
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draw_filled_rectangle_generic: jmp [0xF0041010]
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draw_font_tile_generic: jmp [0xF0041010]
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draw_filled_rectangle_generic: jmp [0xF0041014]
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; background jump table entries
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; background jump table entries
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fill_background: jmp [0xF0042000]
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fill_background: jmp [0xF0042000]
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draw_str_to_background: jmp [0xF0042004]
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draw_str_to_background: jmp [0xF0042004]
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draw_format_str_to_background: jmp [0xF0042008]
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draw_format_str_to_background: jmp [0xF0042008]
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draw_decimal_to_background: jmp [0xF004200C]
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draw_decimal_to_background: jmp [0xF004200C]
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draw_font_tile_to_background: jmp [0xF0042010]
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draw_hex_to_background: jmp [0xF0042010]
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draw_filled_rectangle_to_background: jmp [0xF0042014]
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draw_font_tile_to_background: jmp [0xF0042014]
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draw_filled_rectangle_to_background: jmp [0xF0042018]
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; overlay jump table entries
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; overlay jump table entries
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fill_overlay: jmp [0xF0043000]
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fill_overlay: jmp [0xF0043000]
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draw_str_to_overlay: jmp [0xF0043004]
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draw_str_to_overlay: jmp [0xF0043004]
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draw_format_str_to_overlay: jmp [0xF0043008]
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draw_format_str_to_overlay: jmp [0xF0043008]
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draw_decimal_to_overlay: jmp [0xF004300C]
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draw_decimal_to_overlay: jmp [0xF004300C]
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draw_font_tile_to_overlay: jmp [0xF0043010]
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draw_hex_to_overlay: jmp [0xF0043010]
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draw_filled_rectangle_to_overlay: jmp [0xF0043014]
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draw_font_tile_to_overlay: jmp [0xF0043014]
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find_overlay_covering_position: jmp [0xF0043018]
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draw_filled_rectangle_to_overlay: jmp [0xF0043018]
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check_if_overlay_covers_position: jmp [0xF004301C]
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find_overlay_covering_position: jmp [0xF004301C]
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check_if_enabled_overlay_covers_position: jmp [0xF0043020]
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check_if_overlay_covers_position: jmp [0xF0043020]
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check_if_enabled_overlay_covers_position: jmp [0xF0043024]
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; menu bar jump table entries
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; menu bar jump table entries
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enable_menu_bar: jmp [0xF0044000]
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enable_menu_bar: jmp [0xF0044000]
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35
overlay.asm
35
overlay.asm
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@ -193,6 +193,41 @@ draw_decimal_to_overlay:
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pop r5
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pop r5
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ret
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ret
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; draw a hex value to an overlay
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; inputs:
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; r0: value
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; r1: X coordinate
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; r2: Y coordinate
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; r3: foreground color
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; r4: background color
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; outputs:
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; r1: X coordinate of end of text
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draw_hex_to_overlay:
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push r5
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push r6
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push r7
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push r8
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push r9
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mov r6, r5
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or r6, 0x80000100 ; bitwise or the overlay number with the command to get the overlay size
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or r5, 0x80000200 ; bitwise or the overlay number with the command to get the framebuffer pointer
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in r8, r5 ; r8: overlay framebuffer poiner
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in r9, r6
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and r9, 0x0000FFFF ; r9: overlay width
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mov r5, standard_font_data
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movz.16 r6, [standard_font_width]
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movz.16 r7, [standard_font_height]
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call draw_hex_generic
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pop r9
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pop r8
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pop r7
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pop r6
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pop r5
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ret
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; finds the overlay with the highest priority covering the specified position
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; finds the overlay with the highest priority covering the specified position
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; does not check overlay 31, which is always the mouse pointer
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; does not check overlay 31, which is always the mouse pointer
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; inputs:
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; inputs:
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