fox32os/kernel/window/window.asm
TalonFox aa60133fe0
Improve window dragging and add fetcher animation
Signed-off-by: TalonFox <105325988+TalonFox@users.noreply.github.com>
2023-07-12 12:41:11 -05:00

790 lines
16 KiB
NASM

; window management routines
; window struct:
; data.32 framebuffer_ptr - pointer to this window's framebuffer
; data.32 event_queue_ptr - current event queue pointer
; data.32 event_queue_bottom - pointer to beginning of this window's event queue
; data.32 title_ptr - pointer to null-terminated title string
; data.16 width - width of this window
; data.16 height - height of this window, not including the title bar
; data.16 x_pos - X coordinate of this window (top left corner of title bar)
; data.16 y_pos - Y coordinate of this window (top left corner of title bar)
; data.8 overlay - overlay number of this window
; data.8 reserved_1
; data.16 flags - flags for this window
; data.32 menu_bar_ptr - pointer to this window's menu bar root struct, or 0 for none
; data.32 first_widget_ptr - pointer to this window's first widget
const WINDOW_STRUCT_SIZE: 36 ; 9 words = 36 bytes
const TITLE_BAR_HEIGHT: 16
const TITLE_BAR_TEXT_FOREGROUND: 0xFF000000
const TITLE_BAR_TEXT_BACKGROUND: 0xFFFFFFFF
const WINDOW_FLAG_ALWAYS_BACKGROUND: 1
; create a new window and allocate memory as required
; inputs:
; r0: pointer to empty 36 byte window struct
; r1: pointer to null-terminated title string
; r2: window width
; r3: window height, not including the title bar
; r4: initial X coordinate (top left corner of title bar)
; r5: initial Y coordinate (top left corner of title bar)
; r6: pointer to menu bar root struct, or 0x00000000 for no menu bar
; r7: pointer to first widget, or 0x00000000 for no widgets
; outputs:
; none
new_window:
push r0
push r1
push r2
push r3
push r4
push r5
push r10
push r11
push r12
; first, set up the initial struct values
; title string
mov r10, r0
add r10, 12
mov [r10], r1
; window size
add r10, 4
mov.16 [r10], r2
add r10, 2
mov.16 [r10], r3
; window position
add r10, 2
mov.16 [r10], r4
add r10, 2
mov.16 [r10], r5
; menu bar root struct pointer
add r10, 6
mov [r10], r6
; first widget pointer
add r10, 4
mov [r10], r7
; then, allocate memory for the framebuffer
; the space required is width * (height + TITLE_BAR_HEIGHT) * 4
mov r10, r2
mov r11, r3
add r11, TITLE_BAR_HEIGHT
mul r10, r11
mul r10, 4
push r0
mov r0, r10
call allocate_memory
cmp r0, 0
ifz jmp memory_error
mov r10, r0
pop r0
mov [r0], r10
mov r12, r10
; then, allocate memory for the event queue
; 32 events * 8 entries per event * 4 bytes per word = 1024 bytes
push r0
mov r0, 1024
call allocate_memory
cmp r0, 0
ifz jmp memory_error
mov r11, r0
pop r0
mov r10, r0
add r10, 8
mov [r10], r11
sub r10, 4
mov [r10], r11
; then, find an overlay to use for this window
push r0
call get_unused_overlay
mov r11, r0
pop r0
mov r10, r0
add r10, 24
mov.8 [r10], r11
; then, set the properties of the overlay
push r0
push r1
push r2
mov r0, r4
mov r1, r5
mov r2, r11
call move_overlay
pop r2
pop r1
mov r0, r2
mov r1, r3
add r1, TITLE_BAR_HEIGHT
mov r2, r11
call resize_overlay
mov r0, r12
mov r1, r11
call set_overlay_framebuffer_pointer
mov r0, r11
call enable_overlay
mov r0, 0xFF000000
mov r1, r11
call fill_overlay
pop r0
; then, draw the title bar
call draw_title_bar_to_window
; then, draw the menu bar
push r0
call enable_menu_bar
mov r0, r6
call clear_menu_bar
mov r1, 0xFFFFFFFF
cmp r0, 0
ifnz call draw_menu_bar_root_items
pop r0
; finally, add this window to the window list
push r0
mov r0, 0x00000000
call search_for_window_list_entry
mov.8 [active_window_offset], r0
mul r0, 4
add r0, window_list
pop r1
mov [r0], r1
pop r12
pop r11
pop r10
pop r5
pop r4
pop r3
pop r2
pop r1
pop r0
ret
; destroy a window and free memory used by it
; note that this does not free the memory used by the window struct itself
; inputs:
; r0: pointer to window struct
; outputs:
; none
destroy_window:
push r0
push r1
mov r1, r0
; free framebuffer memory
mov r0, [r1]
call free_memory
; free event queue memory
add r1, 8
mov r0, [r1]
call free_memory
; disable the window's overlay
add r1, 16
movz.8 r0, [r1]
call disable_overlay
; remove the window from the window list
sub r1, 24
mov r0, r1
call search_for_window_list_entry
mul r0, 4
add r0, window_list
mov [r0], 0
; set the active window to whatever entry is found first
call search_for_nonempty_window_list_entry
mov.8 [active_window_offset], r0
cmp r0, 0xFFFFFFFF
ifz jmp destroy_window_no_more_windows
; set the menu bar for the newly active window
call window_list_offset_to_struct
call get_window_menu_bar_root_struct
call enable_menu_bar
call clear_menu_bar
mov r1, 0xFFFFFFFF
cmp r0, 0
ifnz call draw_menu_bar_root_items
destroy_window_no_more_windows:
pop r1
pop r0
ret
; call this if the user clicks on a window's title bar
; inputs:
; r0: 16-bit flags value
; r1: pointer to window struct
; outputs:
; none
set_window_flags:
push r1
add r1, 25
mov.16 [r1], r0
pop r1
ret
; call this if the user clicks on a window's title bar
; inputs:
; r0: pointer to window struct
; outputs:
; none
start_dragging_window:
push r0
push r1
push r2
push r4
push r5
mov r2, r0
mov r4, r0
mov r5, r0
add r4, 20
add r5, 22
movz.16 r4, [r4]
movz.16 r5, [r5]
call get_mouse_position
sub r0, r4
sub r1, r5
mov r4, r0
mov r5, r1
start_dragging_window_loop:
call get_mouse_position
sub r0, r4
sub r1, r5
call move_window
call get_mouse_button
bts r0, 2
ifnz jmp start_dragging_window_loop
pop r5
pop r4
pop r2
pop r1
pop r0
ret
; move a window
; r0: X position
; r1: Y position
; r2: pointer to window struct
move_window:
push r0
push r1
push r2
push r3
push r4
push r5
push r6
; prevent windows from being moved off-screen
add r2, 16
movz.16 r3, [r2]
add r2, 2
movz.16 r4, [r2]
mov r5, 640
mov r6, 480
sub r5, r3
sub r6, r4
cmp r0, 0x80000000
ifgt mov r0, 0
cmp r1, 0x80000000
ifgt mov r1, 0
cmp r0, r5
ifgt mov r0, r5
cmp r1, r6
ifgt mov r1, r6
; move the window
add r2, 2
mov.16 [r2], r0
add r2, 2
mov.16 [r2], r1
add r2, 2
movz.8 r2, [r2]
call move_overlay
pop r6
pop r5
pop r4
pop r3
pop r2
pop r1
pop r0
ret
; swap two windows
; inputs:
; r0: pointer to window struct
; r1: pointer to window struct
; outputs:
; none
swap_windows:
push r0
push r1
push r2
push r3
mov r2, r0
mov r3, r1
add r2, 24
movz.8 r0, [r2]
add r3, 24
movz.8 r1, [r3]
call swap_overlays
movz.8 [r2], r1
movz.8 [r3], r0
pop r3
pop r2
pop r1
pop r0
ret
; fill a whole window with a color
; inputs:
; r0: color
; r1: pointer to window struct
; outputs:
; none
fill_window:
push r1
push r2
mov r2, r1
add r1, 24
movz.8 r1, [r1]
call fill_overlay
mov r0, r2
call draw_title_bar_to_window
pop r2
pop r1
ret
; get the overlay used by a window
; DO NOT CACHE THIS VALUE, it can change any time the window order changes
; inputs:
; r0: pointer to window struct
; outputs:
; r0: overlay number
get_window_overlay_number:
add r0, 24
movz.8 r0, [r0]
ret
; get the menu bar root struct used by a window
; inputs:
; r0: pointer to window struct
; outputs:
; r0: pointer to menu bar root struct, or 0x00000000 for no menu bar
get_window_menu_bar_root_struct:
add r0, 28
mov r0, [r0]
ret
; draw a window's title bar
; inputs:
; r0: pointer to window struct
; outputs:
; none
draw_title_bar_to_window:
push r0
push r3
push r4
push r10
push r11
push r12
push r31
; get the title string
add r0, 12
mov r12, [r0]
; get the width of this window
add r0, 4
movz.16 r11, [r0]
; get overlay number of this window
add r0, 8
movz.8 r10, [r0]
; save the old tilemap
call get_tilemap
push r0
push r1
push r2
; set the tilemap to our 1x16 tile patterns
mov r0, window_title_bar_patterns
mov r1, 1
mov r2, 16
call set_tilemap
mov r1, 0
mov r2, 0
mov r3, r10
mov r31, r11
draw_title_bar_to_window_loop:
mov r4, r31
rem r4, 2
cmp r4, 0
ifz mov r0, 0
ifnz mov r0, 1
call draw_tile_to_overlay
inc r1
loop draw_title_bar_to_window_loop
; restore the old tilemap
pop r2
pop r1
pop r0
call set_tilemap
; draw the title text
mov r0, r12
mov r1, 8
mov r2, 0
mov r3, TITLE_BAR_TEXT_FOREGROUND
mov r4, TITLE_BAR_TEXT_BACKGROUND
mov r5, r10
call draw_str_to_overlay
; draw the close button
mov r0, 1
mov r1, 4
mov r2, 6
mov r3, 8
mov r4, 0xFFFFFFFF
mov r5, r10
call draw_filled_rectangle_to_overlay
mov r0, 2
mov r1, 5
mov r2, 4
mov r3, 6
mov r4, 0xFF000000
mov r5, r10
call draw_filled_rectangle_to_overlay
pop r31
pop r12
pop r11
pop r10
pop r4
pop r3
pop r0
ret
; add an event to the active window
; inputs:
; r0-r7: event
; outputs:
; none
add_event_to_active_window:
push r0
movz.8 r0, [active_window_offset]
call window_list_offset_to_struct
mov r8, r0
pop r0
call new_window_event
ret
; add a mouse event to the active window if the mouse was clicked inside the active window
; if so, automatically convert the X and Y coords to be relative to the window
; inputs:
; r0-r7: event
; outputs:
; none
add_mouse_event_to_active_window:
push r0
push r2
push r10
push r11
push r12
; save X and Y coords of the click and the event type
mov r10, r1
mov r11, r2
mov r12, r0
; get the window's overlay number
movz.8 r0, [active_window_offset]
call window_list_offset_to_struct
call get_window_overlay_number
; check if the window's overlay covers the clicked position
mov r2, r0
mov r0, r10
mov r1, r11
call check_if_overlay_covers_position
; if it doesn't, then end here
ifnz jmp add_mouse_event_to_active_window_end
; if it does, then make the X and Y coords relative to the overlay
call make_coordinates_relative_to_overlay
; add the event
mov r2, r1
mov r1, r0
mov r0, r12
call add_event_to_active_window
add_mouse_event_to_active_window_end:
pop r12
pop r11
pop r10
pop r2
pop r0
ret
; add a mouse event to an inactive window if the mouse was clicked inside the window
; if so, automatically convert the X and Y coords to be relative to the window
; inputs:
; r0-r7: event
; r8: pointer to window struct
; outputs:
; none
add_mouse_event_to_inactive_window:
push r0
push r2
push r10
push r11
push r12
; save X and Y coords of the click and the event type
mov r10, r1
mov r11, r2
mov r12, r0
; get the window's overlay number
mov r0, r8
call get_window_overlay_number
; check if the window's overlay covers the clicked position
mov r2, r0
mov r0, r10
mov r1, r11
call check_if_overlay_covers_position
; if it doesn't, then end here
ifnz jmp add_mouse_event_to_inactive_window_end
; if it does, then make the X and Y coords relative to the overlay
call make_coordinates_relative_to_overlay
; add the event
mov r2, r1
mov r1, r0
mov r0, r12
call new_window_event
add_mouse_event_to_inactive_window_end:
pop r12
pop r11
pop r10
pop r2
pop r0
ret
; search for an entry in the window list
; inputs:
; r0: entry (pointer to window struct)
; outputs:
; r0: window list offset, or 0xFFFFFFFF if not found
search_for_window_list_entry:
push r1
push r2
push r31
mov r1, window_list
mov r2, 0
mov r31, 31
search_for_window_list_entry_loop:
cmp [r1], r0
ifz jmp search_for_window_list_entry_found
inc r2
add r1, 4
loop search_for_window_list_entry_loop
; not found, return 0xFFFFFFFF
mov r0, 0xFFFFFFFF
pop r31
pop r2
pop r1
ret
search_for_window_list_entry_found:
; found the entry, return its offset
mov r0, r2
pop r31
pop r2
pop r1
ret
; search for the first non-empty entry in the window list
; this skips over items that have the "always background" flag set
; inputs:
; none
; outputs:
; r0: window list offset, or 0xFFFFFFFF if not found
search_for_nonempty_window_list_entry:
push r1
push r2
push r3
push r31
mov r1, window_list
mov r2, 0
mov r31, 31
search_for_nonempty_window_list_entry_loop:
cmp [r1], 0
ifz jmp search_for_nonempty_window_list_entry_loop_skip
mov r3, [r1]
add r3, 25
movz.16 r3, [r3]
and r3, WINDOW_FLAG_ALWAYS_BACKGROUND
cmp r3, 0
ifz jmp search_for_nonempty_window_list_entry_found
search_for_nonempty_window_list_entry_loop_skip:
inc r2
add r1, 4
loop search_for_nonempty_window_list_entry_loop
; not found, return 0xFFFFFFFF
mov r0, 0xFFFFFFFF
pop r31
pop r3
pop r2
pop r1
ret
search_for_nonempty_window_list_entry_found:
; found the entry, return its offset
mov r0, r2
pop r31
pop r3
pop r2
pop r1
ret
; given an overlay number, get the window struct of the window associated with that overlay
; inputs:
; r0: overlay number
; outputs:
; r0: pointer to window struct, or 0x00000000 if not found
get_window_with_overlay:
push r1
push r2
push r3
push r31
mov r1, window_list
mov r31, 31
get_window_with_overlay_loop:
mov r2, [r1]
add r2, 24
cmp.8 [r2], r0
ifz jmp get_window_with_overlay_found
add r1, 4
loop get_window_with_overlay_loop
; not found, return 0
mov r0, 0
pop r31
pop r3
pop r2
pop r1
ret
get_window_with_overlay_found:
; found the entry, return the pointer to its struct
mov r0, [r1]
pop r31
pop r3
pop r2
pop r1
ret
; get a window struct pointer from the window list
; inputs:
; r0: window list offset
; outputs:
; r0: pointer to window struct
window_list_offset_to_struct:
mul r0, 4
add r0, window_list
mov r0, [r0]
ret
; get a pointer to the active window struct
; inputs:
; none
; outputs:
; r0: pointer to current window struct, or zero if none
get_active_window_struct:
movz.8 r0, [active_window_offset]
cmp.8 r0, 0xFF
ifz mov r0, 0
ifz ret
call window_list_offset_to_struct
ret
window_title_bar_patterns:
; 1x16 tile
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
; 1x16 tile
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
data.32 TITLE_BAR_TEXT_BACKGROUND
data.32 0x00000000
active_window_offset: data.8 0xFF
window_list: data.fill 0, 124 ; 31 window structs * 4 bytes each
#include "window/event.asm"
#include "window/event_manager_task.asm"
#include "window/messagebox.asm"
#include "window/overlay.asm"