fox32os/launcher/main.asm

75 lines
1.7 KiB
NASM

; launcher
entry:
; set up the menu bar
call enable_menu_bar
call clear_menu_bar
mov r0, menu_items_root
mov r1, 0xFFFFFFFF
call draw_menu_bar_root_items
; open the wallpaper file and draw it
mov r0, wallpaper_file_name
mov r1, 0
mov r2, wallpaper_file_struct
call ryfs_open
cmp r0, 0
ifz jmp skip_wallpaper
; read the wallpaper file directly into the background framebuffer
mov r0, 1228800 ; 640x480x4
mov r1, wallpaper_file_struct
mov r2, 0x02000000
call ryfs_read
skip_wallpaper:
; build a list of FXF files and add them to the menu
call get_fxf_files
call add_fxf_files_to_launcher_menu
event_loop:
call get_next_event
; did the user click the menu bar?
cmp r0, EVENT_TYPE_MENU_BAR_CLICK
ifz mov r0, menu_items_root
ifz call menu_bar_click_event
; is the user in a menu?
cmp r0, EVENT_TYPE_MENU_UPDATE
ifz call menu_update_event
; did the user click a menu item?
cmp r0, EVENT_TYPE_MENU_CLICK
ifz call menu_click_event
call yield_task
jmp event_loop
quit_launcher:
call disable_menu_bar
call end_current_task
jmp hang
allocate_error:
mov r0, allocate_error_str
mov r1, 16
mov r2, 32
mov r3, 0xFFFFFFFF
mov r4, 0xFF000000
call draw_str_to_background
hang:
rjmp hang
allocate_error_str: data.str "error while allocating memory" data.8 0
wallpaper_file_name: data.str "wallpaprraw"
wallpaper_file_struct: data.32 0 data.32 0
#include "about.asm"
#include "file.asm"
#include "launch.asm"
#include "menu.asm"
; include system defs
#include "../../fox32rom/fox32rom.def"
#include "../fox32os.def"