; simple application launcher ; create the window mov r0, window_struct mov r1, window_title mov r2, 88 mov r3, 0 mov r4, 0 mov r5, 464 mov r6, 0 mov r7, terminal_button_widget call new_window ; draw the buttons mov r0, window_struct call draw_widgets_to_window ; set the tilemap mov r0, icons mov r1, 16 mov r2, 16 call set_tilemap ; draw the icons mov r0, window_struct call get_window_overlay_number mov r3, r0 mov r0, 0 mov r1, 72 mov r2, 0 call draw_tile_to_overlay event_loop: mov r0, window_struct call get_next_window_event ; was the mouse clicked? cmp r0, EVENT_TYPE_MOUSE_CLICK ifz call mouse_click_event ; did the user click a button? cmp r0, EVENT_TYPE_BUTTON_CLICK ifz call button_click_event call yield_task jmp event_loop mouse_click_event: push r0 ; first, check if we are attempting to drag or close the window cmp r1, 72 iflteq jmp drag_or_close_window ; then, handle widget clicks mov r0, window_struct call handle_widget_click pop r0 ret button_click_event: ; r1 contains the ID of the clicked button ; terminal cmp r1, 0 ifz mov r0, terminal_button_fxf ifz call launch_fxf ret drag_or_close_window: cmp r1, 8 iflteq jmp close_window mov r0, window_struct call start_dragging_window pop r0 ret close_window: mov r0, window_struct call destroy_window call end_current_task window_title: data.strz "Launcher" window_struct: data.fill 0, 36 terminal_button_fxf: data.strz "terminalfxf" terminal_button_widget: data.32 0 ; next_ptr data.32 0 ; id data.32 WIDGET_TYPE_BUTTON ; type data.32 button_text ; text_ptr data.32 0xFFFFFFFF ; foreground_color data.32 0xFF000000 ; background_color data.16 16 ; width data.16 0 ; reserved data.16 72 ; x_pos data.16 0 ; y_pos button_text: data.strz " " icons: #include "icons.inc" #include "launch.asm" #include "../../../fox32rom/fox32rom.def" #include "../../fox32os.def"