; messagebox routines ; create a messagebox at the specified coordinates ; the calling task will not regain control until the user clicks the OK button ; inputs: ; r0: pointer to null-terminated first line string ; r1: pointer to null-terminated second line string ; r2: pointer to null-terminated third line string ; r3: X coordinate ; r4: Y coordinate ; r5: width in pixels ; outputs: ; none new_messagebox: push r0 push r1 push r2 push r3 push r4 push r5 push r2 push r1 push r0 ; save the currently active window offset mov.8 [messagebox_old_active_window_offset], [active_window_offset] ; create the window mov r0, messagebox_window_struct mov r1, messagebox_window_title mov r2, r5 mov r5, r4 mov r4, r3 mov r3, 72 mov r6, 0 mov r7, messagebox_ok_button_widget call new_window ; fill the window with white and don't redraw the titlebar mov r0, messagebox_window_struct call get_window_overlay_number mov r1, r0 mov r0, 0xFFFFFFFF call fill_overlay ; draw the button widget mov r0, messagebox_window_struct call draw_widgets_to_window ; draw the strings mov r0, messagebox_window_struct call get_window_overlay_number mov r5, r0 pop r0 mov r1, 8 mov r2, 8 mov r3, 0xFF000000 mov r4, 0xFFFFFFFF call draw_str_to_overlay pop r0 mov r1, 8 add r2, 16 call draw_str_to_overlay pop r0 mov r1, 8 add r2, 16 call draw_str_to_overlay messagebox_event_loop: mov r0, messagebox_window_struct call get_next_window_event ; was the mouse clicked? cmp r0, EVENT_TYPE_MOUSE_CLICK ifz mov r0, messagebox_window_struct ifz push messagebox_event_loop ifz jmp handle_widget_click ; did the user click a button? cmp r0, EVENT_TYPE_BUTTON_CLICK ifz jmp messagebox_ok_clicked call save_state_and_yield_task jmp messagebox_event_loop messagebox_ok_clicked: mov r0, messagebox_window_struct call destroy_window ; restore the old active window offset mov.8 [active_window_offset], [messagebox_old_active_window_offset] pop r5 pop r4 pop r3 pop r2 pop r1 pop r0 ret messagebox_window_title: data.strz "Messagebox" messagebox_window_struct: data.fill 0, 36 messagebox_ok_button_widget: data.32 0 ; next_ptr data.32 0 ; id data.32 WIDGET_TYPE_BUTTON ; type data.32 messagebox_ok_button_str ; text_ptr data.32 0xFFFFFFFF ; foreground_color data.32 0xFF000000 ; background_color data.16 32 ; width data.16 0 ; reserved data.16 8 ; x_pos data.16 64 ; y_pos messagebox_ok_button_str: data.strz "OK" messagebox_old_active_window_offset: data.8 0