kernel: Add a very basic GUI widget system
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5c1a000e24
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8ac2d2c0d4
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@ -7,6 +7,7 @@
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mov r4, 32
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mov r5, 32
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mov r6, 0
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mov r7, 0
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call new_window
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call get_unused_task_id
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@ -85,7 +86,7 @@ close_window:
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jmp event_loop_end
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window_title: data.str "Terminal" data.8 0
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window_struct: data.fill 0, 32
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window_struct: data.fill 0, 36
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shell_task_id: data.8 0
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10
fox32os.def
10
fox32os.def
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@ -38,3 +38,13 @@ write: jmp [0x00000D20]
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; shell jump table
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new_shell_task: jmp [0x00000E10]
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; widget jump table
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draw_widgets_to_window: jmp [0x00000F10]
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handle_widget_click: jmp [0x00000F14]
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; event types
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const EVENT_TYPE_BUTTON_CLICK: 0x80000000
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; widget types
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const WIDGET_TYPE_BUTTON: 0x00000000
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@ -56,6 +56,11 @@ jump_table:
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; shell jump table
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org.pad 0x00000610
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data.32 new_shell_task
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; widget jump table
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org.pad 0x00000710
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data.32 draw_widgets_to_window
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data.32 handle_widget_click
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jump_table_end:
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; initialization code
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@ -265,6 +270,7 @@ get_os_version:
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#include "fxf/fxf.asm"
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#include "shell/shell.asm"
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#include "task.asm"
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#include "widget/widget.asm"
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#include "window/window.asm"
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#include "vfs.asm"
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95
kernel/widget/button.asm
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95
kernel/widget/button.asm
Normal file
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@ -0,0 +1,95 @@
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; button widget routines
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; button widget struct:
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; data.32 next_ptr - pointer to next widget, or 0 for none
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; data.32 id - the ID number of this widget
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; data.32 type - the type of this widget
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; data.32 text_ptr - pointer to null-terminated text string
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; data.32 foreground_color - text foreground color
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; data.32 background_color - button background color
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; data.16 width - width of this button
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; data.16 reserved
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; data.16 x_pos - X coordinate of this widget
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; data.16 y_pos - Y coordinate of this widget
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const BUTTON_WIDGET_STRUCT_SIZE: 32 ; 8 words = 32 bytes
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; draw a button widget to a window
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; FIXME: this needs some major cleanup, this is like register soup
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; inputs:
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; r0: pointer to window struct
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; r1: pointer to a null-terminated string
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; r2: foreground color
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; r3: background color
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; r4: button width
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; r5: X coordinate
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; r6: Y coordinate
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draw_button_widget:
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push r0
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push r1
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push r2
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push r3
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push r4
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push r5
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push r10
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push r20
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push r30
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push r31
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push r1
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mov r20, 0
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draw_button_widget_strlen_loop:
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inc r1
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inc r20
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cmp.8 [r1], 0
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ifnz jmp draw_button_widget_strlen_loop
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pop r1
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mov r30, r5
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mov r31, r4
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div r4, 2
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mul r20, 8
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div r20, 2
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sub r4, r20
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add r5, r4
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call get_window_overlay_number
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mov r10, r0
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push r1
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push r2
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push r3
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push r4
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push r5
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mov r5, r0
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mov r2, r31
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mov r4, r3
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mov r3, 16
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mov r0, r30
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mov r1, r6
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call draw_filled_rectangle_to_overlay
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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mov r0, r1
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mov r4, r3
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mov r3, r2
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mov r1, r5
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mov r2, r6
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mov r5, r10
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call draw_str_to_overlay
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pop r31
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pop r30
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pop r20
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pop r10
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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ret
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194
kernel/widget/widget.asm
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194
kernel/widget/widget.asm
Normal file
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@ -0,0 +1,194 @@
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; widget management routines
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; widget types
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const WIDGET_TYPE_BUTTON: 0x00000000
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; widget struct:
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; data.32 next_ptr - pointer to next widget, or 0 for none
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; data.32 id - the ID number of this widget
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; data.32 type - the type of this widget
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; remaining entries vary depending on widget type
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; draw all of a window's widgets to a window
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; inputs:
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; r0: pointer to window struct
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; outputs:
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; none
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draw_widgets_to_window:
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push r10
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; get pointer to first widget
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mov r10, r0
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add r10, 32
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mov r10, [r10]
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draw_widgets_to_window_next:
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; check widget type
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add r10, 8
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cmp [r10], WIDGET_TYPE_BUTTON
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ifz call draw_widgets_to_window_button
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; point to the next widget, if any
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sub r10, 8
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mov r10, [r10]
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cmp r10, 0
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ifz jmp draw_widgets_to_window_done
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jmp draw_widgets_to_window_next
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draw_widgets_to_window_done:
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pop r10
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ret
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draw_widgets_to_window_button:
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push r1
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push r2
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push r3
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push r4
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push r5
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push r6
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push r10
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; put button parameters in registers for the drawing routine
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add r10, 4
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mov r1, [r10] ; text_ptr
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add r10, 4
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mov r2, [r10] ; foreground_color
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add r10, 4
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mov r3, [r10] ; background_color
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add r10, 4
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movz.16 r4, [r10] ; width
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add r10, 4
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movz.16 r5, [r10] ; x_pos
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add r10, 2
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movz.16 r6, [r10] ; y_pos
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call draw_button_widget
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pop r10
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pop r6
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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ret
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; check if a widget was clicked and if so, add an event to the window's event queue
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; inputs:
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; r0: pointer to window struct
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; r1: X coordinate of click
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; r2: Y coordinate of click
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; outputs:
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; none
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handle_widget_click:
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push r0
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push r1
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push r2
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push r3
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push r4
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push r5
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push r6
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push r7
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push r8
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push r30
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mov r30, r0
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; get pointer to first widget
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add r0, 32
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mov r0, [r0]
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handle_widget_click_check_type:
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; check widget type
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add r0, 8
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cmp [r0], WIDGET_TYPE_BUTTON
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ifz jmp handle_widget_click_button
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handle_widget_click_done:
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pop r30
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pop r8
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pop r7
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pop r6
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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ret
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handle_widget_click_button:
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push r0
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push r10
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push r11
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push r12
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push r21
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push r22
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; get button width
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add r0, 16
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movz.16 r10, [r0]
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; get button X coordinate
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add r0, 4
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movz.16 r11, [r0]
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; get button Y coordinate
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add r0, 2
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movz.16 r12, [r0]
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; calculate button's right side coordinate
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mov r21, r11
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add r21, r10
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; calculate button's bottom right corner coordinate
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mov r22, r12
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add r22, 16
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; check if r1 is between r11 and r21
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; and if r2 is between r12 and r22
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cmp r1, r11
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iflt jmp handle_widget_click_button_no_click
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cmp r1, r21
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ifgt jmp handle_widget_click_button_no_click
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cmp r2, r12
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iflt jmp handle_widget_click_button_no_click
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cmp r2, r22
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ifgt jmp handle_widget_click_button_no_click
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; if we reach this point then the button was clicked!!
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pop r22
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pop r21
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pop r12
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pop r11
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pop r10
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pop r0
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; add a button click event to the window
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sub r0, 4
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mov r1, [r0] ; parameter 0: widget ID
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mov r2, 0
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mov r3, 0
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mov r4, 0
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mov r5, 0
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mov r6, 0
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mov r7, 0
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mov r8, r30
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mov r0, EVENT_TYPE_BUTTON_CLICK
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call new_window_event
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jmp handle_widget_click_done
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handle_widget_click_button_no_click:
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pop r22
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pop r21
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pop r12
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pop r11
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pop r10
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pop r0
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; get pointer to next widget
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sub r0, 8
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mov r0, [r0]
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; if this is the last widget, then exit
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cmp r0, 0
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ifz jmp handle_widget_click_done
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; retry
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jmp handle_widget_click_check_type
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; include widget types
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#include "widget/button.asm"
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@ -1,5 +1,8 @@
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; window event routines
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; event types
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const EVENT_TYPE_BUTTON_CLICK: 0x80000000
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const WINDOW_EVENT_SIZE: 32
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; get the next window event and remove it from the event queue
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@ -13,8 +13,9 @@
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; data.8 reserved_1
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; data.16 reserved_2
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; data.32 menu_bar_ptr - pointer to this window's menu bar root struct, or 0 for none
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; data.32 first_widget_ptr - pointer to this window's first widget
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const WINDOW_STRUCT_SIZE: 32 ; 8 words = 32 bytes
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const WINDOW_STRUCT_SIZE: 36 ; 9 words = 36 bytes
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const TITLE_BAR_HEIGHT: 16
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; create a new window and allocate memory as required
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@ -26,6 +27,7 @@ const TITLE_BAR_HEIGHT: 16
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; r4: initial X coordinate (top left corner of title bar)
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; r5: initial Y coordinate (top left corner of title bar)
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; r6: pointer to menu bar root struct, or 0x00000000 for no menu bar
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; r7: pointer to first widget, or 0x00000000 for no widgets
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; outputs:
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; none
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new_window:
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@ -57,6 +59,9 @@ new_window:
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; menu bar root struct pointer
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add r10, 6
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mov [r10], r6
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; first widget pointer
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add r10, 4
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mov [r10], r7
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; then, allocate memory for the framebuffer
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; the space required is width * (height + TITLE_BAR_HEIGHT) * 4
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